SpiderGL Code
Status: Alpha
Brought to you by:
dibenedetto
| File | Date | Author | Commit |
|---|---|---|---|
| build | 2010-04-11 | dibenedetto | [r84] fixed bugs in math_linear_lo.js, fixed line end... |
| doc | 2009-12-30 | dibenedetto | [r7] Global changes, first definite structure. |
| examples | 2010-05-13 | dibenedetto | [r88] just fixed mime type on shaders. |
| lib | 2009-12-30 | dibenedetto | [r7] Global changes, first definite structure. |
| src | 2010-08-03 | dibenedetto | [r92] added check for packed primitives. |
| README.txt | 2010-01-29 | dibenedetto | [r57] fixed version in README.txt |
[DRAFT] SpiderGL 0.1.1 [BUILD] To build the SpiderGL library: run the shell script for your platform from the "build" directory. - build_win.bat for Windows systems; - build_nix.sh for *nix systems; This will merge "src/*.js" files into "lib/spidergl.js". [EXAMPLES] To run the examples: first build the library, then open "examples/example*.html" with a WebGL-enabled web browser. [DOCUMENTATION] Documentation will be built directly from source code (currently no documentation available). [CONTACTS] mailto: marco[DOT]dibenedetto[AT]isti[DOT]cnr[DOT]it