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#1 Shader Complile issue w/ Extended Objects

open
nobody
None
5
2010-02-21
2010-02-21
Anonymous
No

When using SpiderGL with for instance Prototype I run into many shader compile errors because its trying to compile the methods on the object I'm passing, it would be great if SpiderGL could use for ( var s = 0; s<fragmentSources.length; s++ ) instead of for (var s in fragmentSources ) for array iteration, or perhaps check the type to verify you are only compiling strings.

Thanks, I've rather enjoyed working with SpiderGL thus far.

Keep up the good work.

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