A open-world creation MMO/RPG by members of the Spiceworks Community, originally suggested by CraigJN.
Our vision is to create an open-ended MMO with emphasis on item and resource creation, making a virtual community within a game world.
The game name is still undecided, follow us to keep updated on the latest news, join the discussion and check out the Wiki which will be updated as we progress.

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User Reviews

  • Sounds good to me, will be keeping tabs on here and Spiceworks. Hopefully we can get this going
  • Material collection style (Cutting down trees for wood, mixing water and dirt for mud, cutting grass and laying it out to dry, in turn to be mixed with the mud and placed in a kiln for bricks) "A tale in the desert" perfects this in an open world, although they aim for a complete "Non-violence" style game which turns away a lot of players. (This would make building take a long time, but then again spending a long time in WoW usually alters no more than the items you are wearing). Private owned property, grouped into villages which would evolve into towns > cities > kingdoms > castles etc. tied into the ability to hire players to act as specific leaders for the farming, military, planning, etc...which would be in charge of NPCs(Castle guards, farmers, merchants, etc). Age of Empires online allows personal cities, although you can not physically move from one city to another in an open-world aspect. PVP zoning, but perfected to specific areas where as players can join small groups for scenarios like capture the flag, team death match, etc...larger guild based battles...or even all out war amongst the player-built cities using massive NPC armies. Customized NPCs, with the ability to alter race, armour, abilities, etc...so that you may have two soldiers at your side customized for hand to hand combat, raining arrows from castle walls, controlling siege equipment, or simply being better at farming/fishing for the city. Skills are a must, I know WoW is extremely famous, but I don't believe that simply "Clicking to highlight" an enemy is very skilful when it comes to attacking or defending someone. I don't like the feeling knowing if someone shoots an arrow at me, it's going to hit me even if I move out of its path. Actual aiming and using mental physics to know where your blow will strike seems to take a lot more skill. So does raising a successful NPC city if built off the right requirement of skills & attributes. Focus on PvP, survival in the wild, leading an arming, or defending a city.
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Registered

2012-06-07