When using the Map Editor in Sphere DE 1.1, clicking on
"Copy Entity" icon and then clicking on "Paste Entity"
icon and clicking anywhere on the map does not produce
an identity of any kind. Is this feature not available?
Why? I'd really like to be able to use it. It's the only
way I can make proper fences, bushes, and trees, and having
to enter in all of the information again and again gets a
bit tedious.
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What are you entering again and again and again?
Just a spriteset name fence.rss? or more things like person
scripts and such?
Default person scripts may help in the latter case...
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Well, I had decided to simplify the process by grouping
similar objects in the same spriteset (ex. trees in one
file, bushes in one file, pots in one file). To change
which one is visible, I simply put the ChangeDirection()
function in the OnCreate script.
Well, I can easily copy and paste this script into each new
sprite I make, but I also have to enter in a unique sprite
name and re-select the spriteset. Couldn't a copy/paste
routine be made for the editor that would just append a
number to the name and increment it for each instance pasted
onto the map?
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Just an update: the Copy/Paste feature works for TRIGGERS
only. It won't copy object entities.
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The copy person entity code has been commented out for a
long time now...
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Why? I'd really like to be able to use it. It's the only
way I can make proper fences, bushes, and trees, and having
to enter in all of the information again and again gets a
bit tedious.
Logged In: YES
user_id=387078
What are you entering again and again and again?
Just a spriteset name fence.rss? or more things like person
scripts and such?
Default person scripts may help in the latter case...
Logged In: YES
user_id=1095215
Well, I had decided to simplify the process by grouping
similar objects in the same spriteset (ex. trees in one
file, bushes in one file, pots in one file). To change
which one is visible, I simply put the ChangeDirection()
function in the OnCreate script.
Well, I can easily copy and paste this script into each new
sprite I make, but I also have to enter in a unique sprite
name and re-select the spriteset. Couldn't a copy/paste
routine be made for the editor that would just append a
number to the name and increment it for each instance pasted
onto the map?
Logged In: YES
user_id=387078
(There's now a generate name button in the editor.)