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#175 Standard 32 image and Surface issues

open
nobody
engine (73)
5
2005-07-26
2004-02-22
No

we talked about this in irc.

in standard 32 white images becomes balckish when
image.createsurface is used. Standard 16 may or may not
do this to a much lesser extent. I can't test with
OpenGL or directX...

to test this, just run the game in a few different
video modes.

Discussion

  • Dennis Rosenfeld

    img-surface bug example.

     
  • Brian Robb

    Brian Robb - 2004-02-23
    • summary: Standard 32 image>Surface issues --> Standard 32 image>Surface issues
     
  • Brian Robb

    Brian Robb - 2004-02-23

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    user_id=387078

    I don't understand this test game! Could you describe what
    should happen and what does happen?

    I don't see any difference when playing the test game in any
    of the video drivers.

    RED background then BLACK background with two ghosts in the
    middle...

     
  • Brian Robb

    Brian Robb - 2005-07-26
    • labels: --> engine
    • summary: Standard 32 image>Surface issues --> Standard 32 image and Surface issues
     
  • Brian Robb

    Brian Robb - 2005-07-26

    Logged In: YES
    user_id=387078

    (Removed the pesky html escape code in summary title...)

     

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