Hello Haruna and all,
I like your idea very much, but have a diiferent view on some of the
First, about tires. I think it is usually not developed much during seasons,
especially not by teams. For a street racing of course one can buy from
several different manufacturers, thus more fund can mean a tire with better
grip. But most of the official series have one (sometimes 2 or 3) tire
manufacturers, and that is it. I rather suggest to split tire data from the
remainder of car data, then car data has a reference for one of the allowed
tire. Maybe with more manufacturers, the better is more expensive.
Second I have the feeling you overestimate the development rate. I would say
a top F1 team might have a 5% development during a season if they are pretty
good - say this as a feeling, without any reference or data. In GT1 for
example, FIA wants to keep them balanced and not too fast, here all
development has to bee agreed by FIA, hence only a minor performance
increase. Actually I looked in Silverstone laptimes, the top time improved
only 1 second between 2011 and 2010. I guess a lot of the other FIA series
(excluding F1) are similar.
And one more factor: knowing the car better means more optimised setup, and
some increase in speed. Also having better engineers contribute to this. But
this aspect looks hard to simulate, thee player has to go through the
learning curve :).