> Here we find that the track was changed again and again. But still there
> are different versions of the track that are used for different types of
> Using versions in our simulation we would be able to get them all.
> At the moment we would have to decide for one option or make it different
This was going to be a suggestion for 3.0.
In the same way as the commercial games we could have a series 'tracks'
based around the same RL track, these would use a 'global ACC' with
additional elements to mark the particular route in-game.
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