Hi EckHard, all,

This would mean rewrite everything in JavaScript ... Only for that it seems like this option has not to be looked further. If there is a team growth we shall review this option then.

Why not focusing on improving the existing?

In my point graphic priorities are :

--> Improving existing textures and 3D models, defining new file format.
--> Improve/finish OSGGRAPH engine
--> Above all, make a blender based tool to facilitate the realization of the first point.

By the way I have a question for you : How do you edit cars ?

Gatan



2013/3/28 Wolf-Dieter Beelitz <wdb@wdbee.de>

Hello Eckhard,

on first look there are things that maybe nice (same on all platforms, ..), but on second look this means, we are depending on the browsers (instead of different platforms we get different browsers). And if there is something that is changed often, it is the browsers ;-).

So same No from here.

Cheers

Wolf-Dieter

Von: xavier bertaux [mailto:bertauxx@yahoo.fr]
Gesendet: Donnerstag, 28. Mrz 2013 14:52
An: speed-dreams-devel@lists.sourceforge.net
Betreff: Re: [Speed-dreams-devel] SD in a browser like Unreal now?

For me ... NO ... Sorry.

Cheers
Xavier


De: "bart@neeneenee.de" <bart@neeneenee.de>
:
speed-dreams-devel@lists.sourceforge.net
Envoy le : Jeudi 28 mars 2013 9h02
Objet: [Speed-dreams-devel] SD in a browser like Unreal now?



Hi all,

i know we started porting SD to OSG but is this the right way now?

Epic megagames has ported their engine to JavaScript and WebGL:
http://www.golem.de/news/html5-unreal-engine-laeuft-nativ-im-browser-1303-98432.html

EA is working on that too.

So what about SD in a Browser on any plattform? Possible?
I fond that about OSG and WebGL too:
http://osgjs.org/



Cheers
Eckhard.


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