You're completely missing the point and not correctly reading what I said.

I'm NOT saying to raise the PEAK grip. The PEAK grip level is FINE, but the RATE AT WHICH THE GRIP DROPS OFF IS NOT. What I'm asking for is some more YAW TOLERANCE SO I CAN CORRECT SLIDES WITHOUT IT SNAPPING BACK THE WRONG WAY. In other words, the grip drop-off should be SLOWER, because grip DROPS OFF TOO FAST.

Also, aside from engine differences between the Furia and the FFR, both of these cars feel very similar if not identical.

And yes, I am fully aware that the cars are all set up for different track types.

On Wed, Aug 28, 2013 at 3:49 AM, xavier bertaux <bertauxx@yahoo.fr> wrote:
Hi Haruna,

Warn ! this carset is separated in three section for the moment
- one type for superspeedway setup
- one type for oval setup
- one type for road setup

Normaly, we must make all setup for each track because actually SD don"t manage setup by track category and in MPA1 wings are different in speedway and other tracks (so physic are different)

I tried all MPA1 in Corkscrew, Espie, LongPond, Newton, Mile, Milky-five and for me settings are good except point above.

In speedway this carset must keep difficult drive, because on oval no difficulty driving, just find the right racingline for good speed and good reflex to avoid the wall or other cars.

Added grip or added understeer will close this carset of MP1, that must remain different.

Haruna try mpa1-ffr on Corkscrew or espie, these car is setting for road.


De : Haruna Say <atomixsearch@gmail.com>
À : Speed Dreams DEV <speed-dreams-devel@lists.sourceforge.net>
Envoyé le : Mercredi 28 août 2013 7h44
Objet : Re: [Speed-dreams-devel] MPA1 setups


I've given the Murasama (too much Touhou games lately make me misread that as "Murasa-sama") and the Furia a shot at their suggested courses, here's some thoughts from me. I use Logitech Driving Force GT wheel with the default 200 degrees steering lock, as these are open-wheel race cars that demand twitch reflexes.

Murasama @ Milky: Is this car supposed to be driven flat out here? I think the gear ratios are rather too short even for single-car runs. Too bad this track's front stretch and Turn 2 rape my frame rates...

Murasama @ Long Pond: Feels okay. Probably should stay with a bias toward understeer so it's drivable in traffic, although it could do with a graze more downforce for this track in my opinion.

Furia @ Corkscrew: I think there's a simultaneous problem of having too much peak grip and having it drop off way too fast. It's far too easy to overdo correcting a slide, because everything happens within tiny fractions of a second. Some yaw tolerance at mid-low speeds would be appreciated. I understand that this is a top-end open-wheel race car armed with a turbo'd 850 horsepower V-8 and negative lift many times its base curb weight at high speeds and cutting-edge racing slicks, but the setup is far too unforgiving. I can do 1:11 times, but it's very inconsistently doing so. This car is kind of like Illya from the Fate-series of visual novels: If you stay far away from her limits, she plays nice. But if you push to the limit, she'll brutally murder you in a blink if you're not quick enough to react.

Again, I don't think it's the amount of grip that's the issue here... it's more a matter of having to react both insanely quick and with such nearly impossible precision.

On Fri, Aug 9, 2013 at 8:14 AM, Xavier Bertaux <bertauxx@yahoo.fr> wrote:
Hi kristof

I look this And report after yours holidays

Pass the good holidays


Envoyé de mon iPhone

Le 9 août 2013 à 14:03, Kristóf Kály-Kullai <kakukri@gmail.com> a écrit :

> Hello Xavier and all,
> committed a revised set for MPA1 setups. Main changes:
> - increased grip to get closer to real lap times
> - decreased fuel consumption, the target is 1.85 mile/gallon, that is
> roughly 1 km/ kg, it still needs some work.
> The 3rd spring still causes some weird behavior occasionally, so these
> setups are without it.
> The setups:
> FFR - for road, now I can do 1:11s around Corkscrew (the pole time in
> 2002 was 1:09.473.
> Furia - same as FFR, but with Murasama engine - more top power, less torque.
> Hartbill - short oval setup, for 1 milers.
> Lynx - superspeedway setup
> Murasama - Lynx with Murasama engine.
> Superspeedway setup is used on tracks with length >= 2 miles (3200 m).
> Its rear wing angle is locked intentionally, as a fixed Handford
> device was used on superspeedways.
> I will go to holiday this afternoon, will be back after 20 of August.
> Please test them, report any problems, and I will fix them when I am
> back. Some setup improvement might also come (wing angles, suspension,
> or such things).
> Cheers,
> Kristof

Get 100% visibility into Java/.NET code with AppDynamics Lite!
It's a free troubleshooting tool designed for production.
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
Speed-dreams-devel mailing list

Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more!
Discover the easy way to master current and previous Microsoft technologies
and advance your career. Get an incredible 1,500+ hours of step-by-step
tutorial videos with LearnDevNow. Subscribe today and save!

Speed-dreams-devel mailing list