I don't understand this.
On Fri, Feb 27, 2009 at 4:09 AM, Wolf-Dieter Beelitz <email@example.com>
> We are thinking about building a new TrackEditor / TrackGen inside
> We have just started thinking about this
and Jeko will start work in a few days.
> Does anyone have expertise in Blender
plugins and have an
Blenders UI is counterintuitive!
Blender is working on fixing the UI for version 2.5.
Blender doesn't run stable on my windows
Get new PCs! ;-)
Why use Blender
for a trackgen having no GUI?
A track editor should define the logical data of a "track",
not the graphical outlook!
We are just starting to figure this out but we will still have some parts that are XML so that it could be used / edited in 2-D tools. We also need that so that the robots know what to do. That screenshot was just a prototype of the hard case of doing it all in Blender, including a tool that would generate the XML!
should keep the two steps, define the logical "track" and generate an
environment around, if wanted.
many cases, the logical definition of a "track" and its own graphical
representation is sufficient, no need for an environment.
The current model combines the logical aspects and visual aspects (location, and even worse, elevation and angle). It is what makes making a Torcs track so hard. No one designs a track without using GUI tools at some point.
are many programs used to create environments by "designers",
we should be able to use it all.
That is fine. We were just trying to making something WYSIWYG which is the hardest case. Also, with Blender, we can write some scripts to make certain things faster. We are trying to solve the problem of changing the track format, fixing TrackGen, etc. We aren't precluding other solutions.
for many new featrues we should use an "world generator" (at runtime as well)
instead of designed "track" environments!