Warn ! this carset is separated in three section for the moment
- one type for superspeedway setup
- one type for oval
- one type for road setup
Normaly, we must make all setup for each track because actually SD don"t manage setup by track category and in MPA1 wings are different in speedway and other tracks (so physic are different)
I tried all MPA1 in Corkscrew, Espie, LongPond, Newton, Mile, Milky-five and for me settings are good except point above.
In speedway this carset must keep difficult drive, because on oval no difficulty driving, just find the right racingline for good speed and good reflex to avoid the wall or other cars.
Added grip or added understeer will close this carset of MP1, that must remain different.
Haruna try mpa1-ffr on Corkscrew or espie, these car is setting for road.
De : Haruna Say <email@example.com>
À : Speed Dreams DEV <firstname.lastname@example.org>
Envoyé le : Mercredi 28 août 2013 7h44
Re: [Speed-dreams-devel] MPA1 setups
I've given the Murasama (too much Touhou games lately make me misread that as "Murasa-sama") and the Furia a shot at their suggested courses, here's some thoughts from me. I use Logitech Driving Force GT wheel with the default 200 degrees steering lock, as these are open-wheel race cars that demand twitch reflexes.
Murasama @ Milky: Is this car supposed to be driven flat out here? I think the gear ratios are rather too short even for single-car runs. Too bad this track's front stretch and Turn 2 rape my frame rates...
Murasama @ Long Pond: Feels okay. Probably should stay with a bias toward understeer so it's drivable in traffic, although it could do with a graze more downforce for this track in my opinion.
Furia @ Corkscrew: I think there's a simultaneous problem of having too much peak grip and having it drop off way too fast. It's far too easy to overdo correcting a slide, because everything happens within tiny fractions of a second. Some yaw tolerance at mid-low speeds would be appreciated. I understand that this is a top-end open-wheel race car armed with a turbo'd 850 horsepower V-8 and negative lift many times its base curb weight at high speeds and cutting-edge racing slicks, but the setup is far too unforgiving. I can do 1:11 times, but it's very inconsistently doing so. This car is kind of like Illya from the Fate-series of visual novels: If you stay far away from her limits, she plays nice. But if you push to the limit, she'll brutally murder you in a blink if you're not quick enough to react.
Again, I don't think it's the amount of grip that's the issue here... it's more a matter of having to react both insanely quick and with such nearly impossible precision.
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