A simple connection disrupts the server
A 2D Real Time Strategy space combat game.
Status: Alpha
Brought to you by:
mrevenga
I was doing some network tests. And I tried to:
1) spacezero -s -ip myhostname
2) telnet hostname 8000
3) pkill telnet (0 packets sent/received, tcpdump confirmed)
4) spacezero -c -ip myhostname
Well, the client can't connect. can you figure out what happened?
The server should be more robust at least for a stupid fake connect.
Anonymous