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File Date Author Commit
 Callback 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Client 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 ClientAndServer 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Common 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Controls 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Display 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Environments 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 GLAdditions 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 GameObjects 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Lagometer 2014-11-26 bobface bobface [4f63b7] prevent redef of the thread classes
 Lists 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Maths 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Misc 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 NetworkEngine 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 NetworkObjects 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 OSIndependence 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Server 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Sound 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 SpaceNet 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Tests 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Textures 2002-10-14 bobface bobface [f81180] Added new ship to test CVS addition through sou...
 TimeSync 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Views 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 Weapons 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 .gitignore 2017-04-30 bobface bobface [6a2d69] updated ignore
 AUTHORS 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 COPYING 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 ChangeLog 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 Doxyfile 2001-01-29 sam sam [14e46d] Merged onto the main trunk all the SpaceNet cod...
 Doxyfile.web 2000-07-27 sam sam [25706c] Updated it some more for plib 1.2.0 compatibili...
 INSTALL 2001-02-01 sam sam [5a28af] Updated some standard files. They are still rub...
 LICENSE 2000-07-26 sam sam [18e14a] Changed license.txt to the GPL license.
 Makefile 2014-09-23 bobface bobface [60a0b4] I might actually have the main components compi...
 Makefile.am 2001-01-29 sam sam [14e46d] Merged onto the main trunk all the SpaceNet cod...
 NEWS 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 README 2001-02-01 sam sam [5a28af] Updated some standard files. They are still rub...
 SpaceThing.sln 2017-04-30 Shaun Dodimead Shaun Dodimead [35066c] Good luck with this #herebedemons
 aclocal.m4 2014-09-23 bobface bobface [b376b2] Updated automake files to get to 'make' stage!
 compile 2014-09-23 bobface bobface [b376b2] Updated automake files to get to 'make' stage!
 configure 2014-09-23 bobface bobface [b376b2] Updated automake files to get to 'make' stage!
 configure.ac 2014-09-23 bobface bobface [b376b2] Updated automake files to get to 'make' stage!
 depcomp 2014-09-23 bobface bobface [b376b2] Updated automake files to get to 'make' stage!
 install-sh 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 missing 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...
 mkinstalldirs 2000-11-23 sam sam [511289] OK, here we go.. There will probably be some fi...

Read Me

##################################
#	   SPACETHING		 #
#   The worst thing in space     #
#				 #
#	(C) 1999-2001		 #
#	S.Stickland		 #
#	S.Dodimead		 #
#				 #
##################################

-----------------------------------------------
Welcome to "SpaceThing - It's a thing in space"
-----------------------------------------------

http://www.spacething.org
email: sam@spacething.org, shaun@spacething.org, adam@spacething.org,

-----------------------------------------------
 NB: AN EXTREMELY LARGE AND IMPORTANT MESSAGE
-----------------------------------------------

READ THE DISCLAIMER!!

This is a PRE ALPHA ENGINE test, meant only to help us find out
what kind of hardware this software will be used on, how it will
work, and what sort of issues there are related with performance
and portability.

PLEASE DO NOT EXPECT ANYTHING MORE THAN A QUICK BLAST before the
game crashes or does something weird.

We really appreciate all feedback from this engine test, you can reach us
on

	Sam	-	sam@spacething.org (Network Code and Graphics)
	Shaun	-	shaun@spacething.org (All other stuff)

PLEASE DO NOT EMAIL US SAYING "THIS IS REALLY SHIT, I LIKE QUAKE 3". We 
want only constructive criticism, and problem reports.

PLEASE CHECK THE WEBPAGE FOR UPDATES

--------------------------------------------
REQUIREMENTS
--------------------------------------------


LINUX:
	You will need an OpenGL lib (Mesa), and an fast Intel Pentium
	processor, or compatible (eg. AMD etc. However SpaceThing MAKES NO USE
	OF 3DNOW! :) ).

	You will need PLIB, and ACE, and accelerated OGL.

	You will need GLUT for linux also.

	These are all standard OpenGL options under Linux

Windows:

	exactly the same :)


GL/GLUT:

	MESA:	http://www.mesa3d.org
	GLUT:	http://reality.sgi.com/mjk_asd/glut3/glut3.html

--------------------------
OK, I WANNA STILL TRY IT!!
=-=-=-=-=-=-=-=-=-=-=-=-=-

Thankyou for helping to try out the prealpha engine test of Spacething.

Spacething
----------

Spacething is divided into two parts, a server and client programs

The SpaceThing server however can act as an interactive client, this 
reduces the bandwidth, CPU load, and requirement for a networked computer.

GAME CONTROLS
-------------

Client controls are quite simple

	Single Mouse Click	-	 Enables/disables mouse flight
					 control

	Mouse Movement		-	 Allows user to fly the ship when
					 mouse control is active

	A and Z			-	 Increase and decrease your speed

	SPACE			-	 Launch Missile

	X			-	 Drop Mine

	Q and E			-	 Roll your ship left and right

	C			-	 (C) Comedy Instant Handbrake

	I SUGGEST TURNING OFF 1-3 (Planets and floor) on the software
	editions

	ESC			-	 Quit



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