App seems to load a lot layers, then still while at it, crashes. log is below. This was actually
a reload of an open file, that has been loaded and saved over some hours.
16:41:28: Creating Noise SpacescapeLayer
16:41:28: Creating Noise SpacescapeLayer
16:41:28: Creating Noise SpacescapeLayer
16:41:29: Creating Noise SpacescapeLayer
16:41:29: Creating Noise SpacescapeLayer
16:41:29: OGRE EXCEPTION(2:InvalidParametersException): All framebuffer formats with this texture internal format unsupported in GLFrameBufferObject::initialise at ..\src\OgreGLFrameBufferObject.cpp (line 276)