Where it may be of use to this project is the fact that it has a programming api that allows you to serious coding with the software.
for example my projects involve recreating historical space projects. There are others who have developed projects to explore compute inter-planetary trajectories, simulate s/c systems, and control of re-entry trajectories.
You may find it a useful framework to test various parts of your library. Certainly for those using Orbitersim who are more simulation oriented, we always like more realism.
Thanks for the info, I'll take a look at Orbiter. However, from the point of view of this project, the purpose is to allow high fidelity simulation for the purposes of evaluating long-term satellite orbits, controls, stability, attitude, and subsystems. It's developed for the engineer who wants to plug in their spacecraft, apply a control system, and activate various pertubations (such as a J2-Earth gravity model, solar radiation pressure, 3rd-body gravities, etc).
Maybe it would be possible to use the Orbiter graphics SDK to apply a front end to some of the higher-order dynamics we're computing?
Nilspace
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Orbiter Sim is a freeware space simulator that not a game and emphasives simulation.
http://www.orbitersim.com
Where it may be of use to this project is the fact that it has a programming api that allows you to serious coding with the software.
for example my projects involve recreating historical space projects. There are others who have developed projects to explore compute inter-planetary trajectories, simulate s/c systems, and control of re-entry trajectories.
You may find it a useful framework to test various parts of your library. Certainly for those using Orbitersim who are more simulation oriented, we always like more realism.
Rob Conley
http://sourceforge.net/projects/mscorbaddon
Thanks for the info, I'll take a look at Orbiter. However, from the point of view of this project, the purpose is to allow high fidelity simulation for the purposes of evaluating long-term satellite orbits, controls, stability, attitude, and subsystems. It's developed for the engineer who wants to plug in their spacecraft, apply a control system, and activate various pertubations (such as a J2-Earth gravity model, solar radiation pressure, 3rd-body gravities, etc).
Maybe it would be possible to use the Orbiter graphics SDK to apply a front end to some of the higher-order dynamics we're computing?
Nilspace