<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Script debug</title><link>https://sourceforge.net/p/spacecombatgame/wiki/Script%2520debug/</link><description>Recent changes to Script debug</description><atom:link href="https://sourceforge.net/p/spacecombatgame/wiki/Script%20debug/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 22 Dec 2015 08:17:27 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/spacecombatgame/wiki/Script%20debug/feed" rel="self" type="application/rss+xml"/><item><title>Script debug modified by Thomas Schroeder</title><link>https://sourceforge.net/p/spacecombatgame/wiki/Script%2520debug/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -7,4 +7,5 @@

 There are to ways to debug a scrip: **online** and **offline**.

-Read more to script debug offline [here](http://sourceforge.net/p/spacecombatgame/wiki/Scrip%20debug%20-%20offline/).
+Read more to script debug online [Script debug - online]
+Read more to script debug offline [Script debug - offline]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Schroeder</dc:creator><pubDate>Tue, 22 Dec 2015 08:17:27 -0000</pubDate><guid>https://sourceforge.net879e18e9077793aed0e57e6b4cfb8d609351f2ca</guid></item><item><title>Scrip debug modified by Thomas Schroeder</title><link>https://sourceforge.net/p/spacecombatgame/wiki/Scrip%2520debug/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -7,3 +7,4 @@

 There are to ways to debug a scrip: **online** and **offline**.

+Read more to script debug offline [here](http://sourceforge.net/p/spacecombatgame/wiki/Scrip%20debug%20-%20offline/).
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Schroeder</dc:creator><pubDate>Tue, 22 Dec 2015 07:21:41 -0000</pubDate><guid>https://sourceforge.netb92ad95fef6fd37a492eaf4455af9edc5f3bb8bd</guid></item><item><title>Scrip debug modified by Thomas Schroeder</title><link>https://sourceforge.net/p/spacecombatgame/wiki/Scrip%2520debug/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -1,9 +1,9 @@
 From release 0.9.15390, there is a scrip debug system integrated in SpaceCombat. There are several places, in which you can customize the game with scripts:
-* Missions
-* Campaigns
-* AI (pilots, gunner, squadrons)
-* Map generation (Freelancer campaign)
-* Jobs (Freelancer campaign)
+- Missions
+- Campaigns
+- AI (pilots, gunner, squadrons)
+- Map generation (Freelancer campaign)
+- Jobs (Freelancer campaign)

 There are to ways to debug a scrip: **online** and **offline**.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Schroeder</dc:creator><pubDate>Tue, 22 Dec 2015 07:05:57 -0000</pubDate><guid>https://sourceforge.net574e8b5ce7c0afd0afb7e19e75b893eba1da2fe9</guid></item><item><title>Scrip debug modified by Thomas Schroeder</title><link>https://sourceforge.net/p/spacecombatgame/wiki/Scrip%2520debug/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,7 +1,7 @@
 From release 0.9.15390, there is a scrip debug system integrated in SpaceCombat. There are several places, in which you can customize the game with scripts:
 * Missions
 * Campaigns
-* AI
+* AI (pilots, gunner, squadrons)
 * Map generation (Freelancer campaign)
 * Jobs (Freelancer campaign)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Schroeder</dc:creator><pubDate>Tue, 22 Dec 2015 07:04:38 -0000</pubDate><guid>https://sourceforge.net6a197cb0a3723819a7c8664be7bcf860adf24770</guid></item><item><title>Scrip debug modified by Thomas Schroeder</title><link>https://sourceforge.net/p/spacecombatgame/wiki/Scrip%2520debug/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;From release 0.9.15390, there is a scrip debug system integrated in SpaceCombat. There are several places, in which you can customize the game with scripts:&lt;br/&gt;
&lt;em&gt; Missions&lt;br/&gt;
&lt;/em&gt; Campaigns&lt;br/&gt;
&lt;em&gt; AI&lt;br/&gt;
&lt;/em&gt; Map generation (Freelancer campaign)&lt;br/&gt;
* Jobs (Freelancer campaign)&lt;/p&gt;
&lt;p&gt;There are to ways to debug a scrip: &lt;strong&gt;online&lt;/strong&gt; and &lt;strong&gt;offline&lt;/strong&gt;.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Schroeder</dc:creator><pubDate>Tue, 22 Dec 2015 07:02:54 -0000</pubDate><guid>https://sourceforge.net61a1a22f63015e1b0994c27ea78d45badc300a22</guid></item></channel></rss>