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Blackhex

Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec

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Algorithm nodes placement in scene graph.
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Geo Mip-Mapping algorithm: Wireframe rendering.
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ROAM algorithm: Full triangles rendering.
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Chunked LoD algorithm: Wireframe rendering.
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ROAM algorithm: Wireframe rendering.


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