From: Thomas M. <tma...@ze...> - 2000-10-31 19:31:59
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John Palmieri wrote: > Ok, now that i have that solved how do I create an object that does not get destroyed > after the SOME::Object goes out of scope? I don't want to keep track of more than one > pointer per object loaded. Is there a way of telling the SOME::Object not to delete > pointers after it has gone out of scope (persistance)? Not at this time. I'm starting to think that we should collapse the heirarchy into SOME::Object and provide a release method. -- Thomas O Matelich Senior Software Designer Zetec, Inc. sos...@us... tma...@ze... |