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From: SIMON G. FTRD/DMI/I. <gwe...@rd...> - 2004-06-10 16:28:23
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Hi, [I include the solipsis list in this discussion] Both projects (yours and Solipsis) relies on the same concept:=20 1- each entity is connected with all entities located within its Area Of = Interest (AOI) 2- each entity MAY be connected with some farther entities in order to = ensure Global Connectivity (GC). These far neighbors are chosen thanks = to a gemoetric rule (Voronoi for your project, an original and peculiar = rule for Solipsis) Please find in the following some answers to your questions : Q2 : the entities execute a "mutual neighbor discovery" algorithm every = time one of their neighbors move. Note that the AOI is not fixed. The = number of neighbors within the SOI is in a small range (typically a = fixed value k +/- 20%). Q3: we have to consider two proofs : * are entities connected with all entities within AOI ? The answer is = NO. You may find an illustration of the identified worst case in the = draft of my PhD report (http://gwendal.simon.free.fr/Data/part1.pdf = Figure 1.7 - page 17). Unfortunately, this report is written in french = (due to a french law) * does our rule ensure connectivity of the graph ? The answer is YES, if = the world is a torus and if the convex hull of the set of all entities = is the torus itself. Q4: in current implementation, an entity stops the lookup of entity as = soon as it discovers another entity providing back the rule respect. It = is possible to optimize this algorithm in order to stop later. =09 I have now some questions about your paper. You don't give much details = about the construction and the maintaining of the Voronoi Diagram. What = is the algorithmic complexity of Voronoi re-building (when joining, when = moving, when leaving) ? What is the complexity of the "overlap-check" = algorithm (Voronoi regions overlapping AOI) ? Best, -- Gwendal -----Message d'origine----- De : Shun-Yun Hu [mailto:sy...@ya...]=20 Envoy=E9 : mercredi 9 juin 2004 02:16 =C0 : KELLER Joaquin FTRD/DMI/ISS Objet : Re: [Solipsis] some questions about Solipsis (from Taiwan) Hi Joaquin, Thanks for the prompt reply. I've attached a current working draft of = the paper to this e-mail.=20 It's still not camera-ready yet (due next monday), as I need to reduce = it to 5 pages, and I'm planning to include a section of analysis on = Solipsis :) (I wasn't aware of Solipsis when I first submited) =20 If you've any questions/comments/feedback, please do let me know, I'd = very appreciate. some additional questions, if you don't mind: Q2. It's as I suspected, because checking seems to be necessary for = those outside of SOI as well. I'm wondering about the frequency of the = check. Does it happen every time someone in my SOI moves? or does it = happen only between a certain interval. (this has = performance/consistency impact on the design) Q3. What is the case where it might not work? would you mind to let me = know the special circumstance? If it's difficult to prove GC maintaince = via mathmatical analysis, maybe simulation is the way. :) We're also = currently doing simulations only, as I can't think of a good way to = analyze/prove topology maintaince. Have you any simulation results yet = for Solipsis? (as in having 1000+ entities simulation) Q4. I guess my question is, will the P2P topology be maintained in a = deterministic way, or will hosts actually be able to connected in = various ways due to chance circumstance. For example, when trying to = maintain GC, you might start searching for a host to connect in the 180 = degree "missing range". However, it certainly appears that it's possible = for more than one host to "quality" as the node to connect to (for = example, you could connect to the 1st host that satisifis the = requirement, or the "best" host, define as that could reduce the = "missing range angel" the most). I've asked my friend (whose name is Peter) about collaboration, and I = think both him and I are interested.. :) although personally I'm not = that into language localization stuff.. :) I do hope for some form of = collaboration, if possible, because to my amazement when I first saw = your paper, I think both of us have the same ultimate goal, which is to = realize some WWW-like virtual environment, pervasive and usable for all = people. :) We even have the same literary reference in our paper (e.g. = Matrix & Snow Crash), and this was before I read about your paper..=20 Cheers, Shun-Yun ----- Original Message -----=20 From: KELLER Joaquin FTRD/DMI/ISS=20 To: Shun-Yun Hu ; SIMON Gwendal FTRD/DMI/ISS=20 Cc: sol...@li...=20 Sent: Wednesday, June 09, 2004 1:01 AM Subject: RE : [Solipsis] some questions about Solipsis (from Taiwan) Hi Shun-Yun, I am happy to know there is a solipsis-like project elsewhere in the = planet :-) Sure I want to get your netgames 2004 paper ! Your questions: Q1: A list of nodes, at least some nodes should be alive. To get that = list you can download it, (eg entities.met in the solipsis distrib) = and/or while using Solipsis you keep memory of met entities so the list = is frequently updated. Q2: By now: Checking is done for all known entities (whether they are = inside or outside SOI); When entity A detects that an entity B has = entered the SOI of entity C, entity A sends out immediatly a message to = entity C. If entity B is outside SOI of entity C, nothing occurs.=20 Q3: So so. We have proved that in some tricky cases it will not work. = But we have strong hints that it should works most of the time (not = proved).=20 Q4: I am not sure to fully understand this question. There are some = deterministic rules to choose entities that will restore or keep GC = (something like "take the nearest that fulfill GC property"). But all = that is probably not very predictable since unpredictable network delays = have a huge impact on rules like "take the first node you got and..." Q5: The awareness radius, awareness area or SOI is enlarged or reduced = in order to keep the number of entities inside in a certain range (say = between 9 and 15).=20 Have fun, -- Joaquin BTW: we plan to handle multiple (human) languages in Solipsis GUI, and = our first target (after english) is Chinese (simplified-mainland and/or = classical-taiwanese) we will be happy if you and your friend contribute = on that.=20 -----Message d'origine----- De : Shun-Yun Hu [mailto:sy...@ya...]=20 Envoy=E9 : mardi 8 juin 2004 15:53 =C0 : KELLER Joaquin FTRD/DMI/ISS; SIMON Gwendal FTRD/DMI/ISS Objet : = [Solipsis] some questions about Solipsis (from Taiwan) Hello Joaquin and Gwendal, I'm a CS graduate student in Taiwan, I've recently learned the very = interesting and wonderful works you guys are doing at France Telecom = R&D, on Solipsis. I got very interested in your work because I've also been thinking about = a massive P2P Virtual Environment that exists on the Internet, and I've = been doing related studies and research since Sept. 2003, along with a = good friend of mine.=20 I've only come across Solipsis recently, and had read through both of = your papers. However, I've some questions raised in my mind. If you = could answer these questions for me I'd very appreciated. :)=20 Q1. what's the bootstrap procedure? (i.e. how does a node join Solipsis = initially? through a list of known nodes? or through a 'gateway server' = of some sort?) Q2. when, and how frequent does an entity check for mutual neighbor = discovery? (every time when someone within the Sphere of Influence (SOI) = is moving? or at certain intervals? another question is about the range = of checking. According to the paper, seems like checking is done only = for those entities within your SOI, however, to ensure Global = Conneectivity (GC), it seems like it's possible you would connect to = entities outside of your SOI, then will you check for those entities = whether they're enterining someone else's SOI?)=20 Q3. A very important question is, is GC guaranteed to be maintained if = every node keeps the "inside convex hull" property? I understand you = seem to be thinking that is the case, however, has this been proven by = either simulation or mathematicial analysis? (I'm very curious to this = question, because I've also met with a similiar problem).=20 Q4. To ensure Local Awareness and Global Connectivity, entities need to = connect to each other, however, are connections between entities = uniquely determined, given their locations in the virtual world, or are = there actually more than one possibility of these 'links' between = entities? (I'm thinking the case when an entity is trying to ensure GC, = the entities connections it end up doing, might not be done in a = strictly deterministic manner, or is it purely deterministic?) Q5. under what situation would SOI be enlarged? (the paper describes how = it could be reduced, when there are too many to connect, what about = enlargement?)=20 sorry for these long questions, I'd appreicate very much if you could = answer them. :) We've got a paper that'll appear in the NetGame 2004 workshop coming up = in early Sept. also on P2P networked virtual environment. If you're = interested, I'd be willing to forward a copy to you. Thanks again and cheers! :) Shun-Yun Hu |