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From: KELLER J. FTRD/DMI/I. <joa...@rd...> - 2004-04-09 16:15:26
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Jonathan, It will be really great if you start studying/designing a kind of "peer-to-peer dead reckoning" algorithm for solipsis. Feel free to send us your ideas on the topic, the feedback and discussions will be benefic for all of us. Have fun -- Joaquin -----Original Message----- From: Jonathan Henderson [mailto:csh...@ya...]=20 Sent: Wednesday, April 07, 2004 11:12 PM To: SIMON Gwendal FTRD/DMI/ISS Cc: CSh...@ya... Subject: Navigator Improvement Here's the attachment in a zip file. I hope it gets through this time. As for the "constant user movement," I not sure if you have read the first e-mail that I gave to Joaquin, but in the fourth paragraph of the paper "Towards a Peer-to-Peer Shared Virtual Reality," it discusses of the expectation that the users using Solipsis will not be moving around much. I discussed the problem of not supporting constant entity movement with Joaquin. I sent in my ideas to implement it and they were somewhat near to his DIS dead reckoning algorithm. It's not official that I'm going to implement support for constant entity movement, I just wanted to mention that it might be my next project. Well, anyways, I hope you got the attachment. Enjoy. Jonathan --- SIMON Gwendal FTRD/DMI/ISS <gwe...@rd...> wrote: > Hi, >=20 > We received your attachment, but we have problems > with it. The > file we receive is damaged: the most evident issue > is that some cr\lf > were added in long lines. We don't know where the > problem occurs. It > might be in our side. Anyhow, could you please send > it as a .zip file ? >=20 > Besides, we do not understand exactly what you mean > about the > "constant user movement" you want to implement. > Could you give us more > details ? >=20 > Have fun ! >=20 > -- Gwendal >=20 __________________________________ Do you Yahoo!? Yahoo! Small Business $15K Web Design Giveaway=20 http://promotions.yahoo.com/design_giveaway/ |