Moved highscores to Jmenu
Image and presentation update
New image
Presentation strategy section update
Modify and all tests passed
build3-uml
Late commit for save fix
Fixed Reset Issue
Corrected Font
Saving & Loading Game updated in presentation
Adding updated scores & scoreFrame for inplay c...
Save Game menu option disabled when the Game is...
Small change so its "5 scores" saved
Updated Architecture Document and Requirements ...
Build 3 Presentation; Please update accordingly...
Splash damage added
strategy-uml
Logging for Game Pause, Restart, Resume, Game O...
Huge Javadoc commit
Map Logger Changes
Renamed a UML diagram, and updated the arch dia...
Removing unneeded images for cleanup
Added wave logger
In save and load map test, add towers to the te...
Add test for GameLogger
Add unit test for saveLoadScores
Highscore functionality is now added and enable...
Fixed button padding to stop the buttons in the...
Fix for critters overlap in advanced levels issue
Implementation of Loading Game with Towers on Map
Improve testStrategy
Improve special Damage effect test with freezing
initialize max as -1
Add Test method for SpecialDamageEffect
Some tidyup, and wrote most of the highScore ut...
Added increasing speed to critters
Add TestTargetStrategy class
Add test for target strongest strategy
Add test for target weakest strategy
Add test for target nearest to end point strategy
Add strategy test for closest target strategy
add unit test for saving and loading user game ...
add file path for testing
Main with logger added
Game logger added
Game logger view
Added basic static high-score code and JTable work
Updated instructions, highscoreArea now has tab...
Fix for Load Game Button Reset Option
Implementation of Load Game with User Saved Lev...
Tower level icon @Faizan, add this to the tower...
Updated images, added slow mo (zzz), tiny bit o...
Save Game with Tower Details implementation.
Fix TestMain, stop terminated
fix TestPathFinderAlg
delete testweaponbuilder
add testlasertowerbuilder
add testlaserbuilder
add testweaponbuilder
add testfiretowerbuilder
add testfirebuilder
add testcannonbuilder
add testarrowbuilder
Build 1 tag - was already in there as a branch,...
Added highscore panel page, Added loadGame pane...
Andrey - here are your two images I had to redraw.
Tagging release if sourceforge is up
Tagging release if sourceforge is up
A few javadoc commits
Resolution needs to be scaled for the pop up window
Updated doc & checked in special effects
Special weapon effects on critter framework; fi...
Tower slides content added
Bug Fix - Resetting dead critters list once the...
Integration of UI with all the strategies
Reset State changed to Restart .
Will revisit in Build 3 if timing permits.
Rotation issues arrise when going backwards
Updated high-level document; should have a quic...
tower upgrades
Adjusted critter HP and now they randomly are g...
Implemented 4 strategies (target closest, fart...
Updated arch diagrams
Added Presentation slide deck - please check yo...
Delete redundant test case
Add null object check
Add TestCritterRepositoy class to AllTest
Add test case for TestTowerRepository
Add TestCritterRepository class
Implementation to end Game if a Critter enters ...
InActive Critters removed from Critters list
Critter spawning based on levels
Content Removal implementation for Restart func...
level ending conditions
Add more test cases for CritterModel
Level advancement strategy implemented
Implementation of Getter to find out if a Critt...