Thats great, Im going to try and do this build over the weekend. Ill get all
my changes together for using the latest ms build tools as well to commit
On Fri, Nov 20, 2009 at 6:48 AM, Victor Lazzarini
<Vic...@nu...>wrote:
> It should not mean more than fixing SConstruct to look for headers and
> libraries, and including SndJackIO.cpp in the build. No extra C++ code
> should be needed. There is one fix I need to make though, a deprecated
> function (jack_client_new) needs to be replaced by a similar function in
> the later APIs. It's simple and I'll do it as soon as I can. However this
> should not cause any problems with the build.
>
> Victor
>
>
> On 20 Nov 2009, at 05:30, Daniel Skinner wrote:
>
> Im a total noob when it comes to C++ as Ive never solely worked on any
> major project before, but what im curious about is what kind of work might
> be involved with getting sndobj working with jack on the windows platform.
>
> Theres an installer on their website, http://jackaudio.org/download and i
> remember playing around with it some months back successfully.
>
> Im just wondering if this is an in-depth programming task, a patching job
> of sorts, or a little of both. Any heads up before i go getting my feet wet
> is appreciated.
>
> Thanks,
> Daniel
>
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