Made InGame and GameLobby use draw() and update...
Chatbox fixed for join game and pre game lobbie...
using InGame scene when playing a game now.
Put a new picture on the main menu. Added trans...
I added finished making GameLobby a scene and i...
I made the MainMenu accept input from keystore ...
Last commit of the night. Switched text field i...
new pistol sprite!
new space image
Spawn Animation stuff
Fixed ready status button.
Try this
added some images and made a new type of button
spawn animation is in. needs to normalize rects...
Fixing what i fucked up
This should fix the bug that was causing the ga...
Cool buttons, Matt. Started working them into t...
I know what makes our images sometimes lose the...
Added menu button image. I edited out the backg...
Renamed mapConfig to map_config
Join game lobby in new format for game loop.
took out a different print statement. promise I...
Finishing up main menu clean up.
took out a print statement
emergency commit to fix menu select.
Main menu refactoring as first step toward serv...
dust cloud animation works.
Pickups are made in the map now.
asdf
woops
Almost done with what I'm doing but I have to g...
Guns show their shoot image
Changed gun positions to look pretty
100% Non-buggy Grapple
Fixed another Grapple bug
Fixed when you are grappled to a platform and i...
Emergency Commit!!
Added some dust clouds. need to add some sort o...
grenades now explode on impact to things that h...
trying to get grenades to explode on items that...
Ooops...
Made the TabView better and more reusable. Move...
GrenadeLauncher working. grenades still need f...
Data in messages is being pickled instead of en...
Started GrenadeLauncher
All of the WorldObjects except for the PauseMen...
changed all the projectiles over to the animati...
Player list is back in the pre-game lobby.
Made join game work again by storing map name o...
Some work I did last week...
Fixed an issue with the pixel multiplication an...
I cleaned up mapConfig.py a bit and added the a...
Added image of a background clock to the recour...
Made the added objects to "Matt World" map.
This is a huge commit.
put in stephens button and changed the backgrou...
TJ's update fucked up my stuff because he moved...
Projectiles now spawn at about the end of the g...
some image changes
RunningMan has lost the privilege of his right ...
LET THERE BE SOUND!
Buster change
Add button sound to repository. Not implemented...
Platform Moves now
You can now change maps!!
Fixed the bigbertha to not have a blank area on...
Now it works
Made changes to the maps directory
Deleting useless files
changed big bertha's image. it definitely need...
Buster's animation is sort of working. It has ...
Set us up the skeleton of a website to host at ...
Redyin' Up!!
renamed startPos to start_position. made chang...
function added to set player's ready status.
message types are entirely dynamic now
separated pause menu and player hud.
bug fix
moved menus package back to root level
Modifiying folder structure.
Modifiying folder structure.
Modifiying folder structure.
I put a textField on the EquipmentFrame so the ...
Cleaned up my frames in joinGameLobby.py. May n...
Animations! The logic is working, but I haven'...
I made the joinGameLobby have a tabbed view. Th...
Reworked server request handling. Instead of a ...
Starting to set up server to track players' rea...
I started this day wanting to make a player opt...
fixed spelling
CycleButton is now working. Added a dummy butto...
Since Baer is a hero, I could made some pause m...
Refactored PlayerHUD to be PEP 8 compliant and ...
Working on cycle button
Little change to the networking configuration f...
In the progress of making a cycle button. i mad...
(woops) fixed a bug I made last commit
animation stuff