From: J. A. H. <al...@ju...> - 2004-03-20 16:12:51
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Announcing Slash'EM version 0.0.7E6F1 (development) ...=20 Version 0.0.7E6F1 is the second beta release of Slash'EM Vampire. Changes made in 0.0.7E6F1: Fixed bug 909623: Surgery technique causes crash Fixed bug 909397: Windows help|about twice crashes New branding for MS-Windows native GUI port Fixed bug 907789: "The poisoned runed dagger was poisoned!" (Nico=20 Kist) Fixed bug 908187: Excessive prompts when reading graffiti (Nico=20 Kist) Fixed bug 910891: Overly terse description of bones/save file compatibility Fixed bug 908983: "The large kobold turns into it!" (Nico Kist) Fixed bug 911457: Macintosh dungeon creation not random Fixed bug 912586: Crashes in Grund's Stronghold Fixed bug 907565: Unidentified tin auto-ided when eaten Fixed bug 908189: "The wererat turns into a wererat!" Fixed bug 914897: Wrong AC displayed at start of game Fixed bug 911335: Monster polymorph permanent? Fixed bug 874318: Partly eaten food more nutrious than untouched=20 food Fixed bug 911845: "The poison was poisoned!" (Nico Kist) Fixed bug 915683: Shopkeeper doesn't handle timed objects correctly Binaries and source are available from the development page: http://www.slashem.org/devel.html --=20 J. Ali Harlow al...@ju... |