I suggest that you add some kind of way to calculate
one's "corrected slashdot popularity" by accounting for
one's friends, one's foes, the slashdot # of one's
friend's and foes, the frequency with which one's
friend's post to slashdot, and the karma of one's
friends. I'd suggest one's corrected slashdot
popularity be accounted for as follows:
corrected slashdot popularity = [Number of friends *
friends avg. karma * friend's avg. activity / avg.
slashdot number of friends] - [Number of foes * foes
avg. karma * foe's avg. activity / avg. slashdot number
of foes].
That will give you some absolute number, which won't
mean much to you (except that positive numbers are
good, negative numbers bad). To make it more
meaningful, we should turn it into a Slashdot score:
Slashdot score = Slashdot success / best slashdot
success of any user.
We can also turn it into a percentile, so you can
say "I'm in the top 1% of most successful slashdot
users".
Logged In: YES
user_id=288856
Yay. Another stat that robots and trolls can game. I'm not
saying this is a bad idea, but I'm setting it to priority 1
because I simply don't care to waste our time with something
like this. If someone submitted patches I'd consider them,
but we'd want to think long and hard about the scoring. The
index would have to be smart enough to not be fooled by
robot accounts. It also shouldn't have much of a negative.
And like karma, it probably shouldn't be externally visible
as an integer to prevent making yet another waste-of-time
game :)