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File Date Author Commit
 font 2014-12-23 Shando Shando [0cc60d] Initial commit
 iconengines 2014-12-23 Shando Shando [0cc60d] Initial commit
 imageformats 2014-12-23 Shando Shando [0cc60d] Initial commit
 images 2014-12-23 Shando Shando [0cc60d] Initial commit
 platforms 2014-12-23 Shando Shando [0cc60d] Initial commit
 sqldrivers 2014-12-23 Shando Shando [0cc60d] Initial commit
 Qt5Core.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 Qt5Gui.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 Qt5Sql.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 Qt5Widgets.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 Qt5Xml.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 SLC.exe 2014-12-24 Shando Shando [2b2c73] Updated exe file
 buildings.xml 2014-12-22 Shando Shando [348269] Initial commit
 ceiling_materials.xml 2014-12-22 Shando Shando [348269] Initial commit
 ceilings.xml 2014-12-22 Shando Shando [348269] Initial commit
 floor_materials.xml 2014-12-22 Shando Shando [348269] Initial commit
 floors.xml 2014-12-22 Shando Shando [348269] Initial commit
 icudt52.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 icuin52.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 icuuc52.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 libgcc_s_dw2-1.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 libstdc++-6.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 libwinpthread-1.dll 2014-12-23 Shando Shando [0cc60d] Initial commit
 lights.xml 2014-12-22 Shando Shando [348269] Initial commit
 materials.xml 2014-12-22 Shando Shando [348269] Initial commit
 modelpacks.xml 2014-12-22 Shando Shando [348269] Initial commit
 my_scene.scm 2014-12-23 Shando Shando [0cc60d] Initial commit
 my_scene.xSkyScene 2014-12-22 Shando Shando [348269] Initial commit
 props.xml 2014-12-22 Shando Shando [348269] Initial commit
 readme.txt 2014-12-24 Shando Shando [2b2c73] Updated exe file
 space_station.scm 2014-12-23 Shando Shando [0cc60d] Initial commit
 space_station.xSkyScene 2014-12-23 Shando Shando [0cc60d] Initial commit

Read Me

READ_ME

This is version 2.0 of my simple Level Creator for the awesome Skyline Game Engine (http://www.chi-ad.com/Skyline/SDN/).

It has been built in C++ using Qt Creator (v5.3). 

It uses xml files to hold the mesh/material etc. information, which allows you the freedom to easily create your own personalised lists of meshes/materials.

I have used QXmlPutGet from DerManu at http://www.workslikeclockwork.com/index.php/components/xml-classes-for-qt/ for all xml operations.

Most of the setup files are xml based and there will be examples showing how to use models from both http://arteria3d.myshopify.com/ and http://www.3dmodels-textures.com/

Obviously, to view the completed Level in the Skyline Engine, you will need Skyline and the relevant models.

The models used have been from the Sci-Fi Pack from Arteria3D, and the Dungeon Creation Kit from Dexsoft (3dmodels-textures).


IMPORTANT NOTICE:
The pngs have been created from files provided with the above packs, and MUST NOT be used in any project without purchasing the relevant model pack.


The font is XPED Bold by Dan Zadorozny of Iconian Fonts and is free for non-commercial use.


Created by Shando.


Released under the GPL Licence (except for images taken from the various model packs).

(C) Spinalsoft(au) 2014

All Rights Reserved.
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