Skycastle version 0.0.2 has been released.
The second release of the Skycastle game platform adds static objects to the terrain.
The object distribution is calculated by a density function. The objects are updated as the camera moves, to always show the objects around the camera.
The models of the objects are shared to avoid creating execssive amounts of similar models.
The camera movement speed was also increased, and the resolution mode selection dialog is presented at each run.
There was some work done for improving the terrain rendering performance when moving during the past week, but it didn't make it to this release.
* Shaders are not applied to entities at startup, a workaround is to toggle wireframe on and off by pressing 'T' twice.
* Not all entities become visible immediately, you have to move the camera some distance first
* Distant boulders appear to float above the ground, this is because the boulders use the accurate ground height to position themselves, while the landscape is calculated at a rougher level at further distances. A fix for this might be to position objects on the visible gound level instead of the correct ground level.
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