From: <zcc...@us...> - 2009-06-21 14:01:27
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Revision: 71 http://sirrf.svn.sourceforge.net/sirrf/?rev=71&view=rev Author: zccdark203 Date: 2009-06-21 13:56:54 +0000 (Sun, 21 Jun 2009) Log Message: ----------- Sirrf 0.1.1 has been released Added Paths: ----------- tags/0.x/0.1.x/0.1.1/ tags/0.x/0.1.x/0.1.1/CHANGES tags/0.x/0.1.x/0.1.1/CONTRIBUTORS tags/0.x/0.1.x/0.1.1/README tags/0.x/0.1.x/0.1.1/bin/ tags/0.x/0.1.x/0.1.1/build/ tags/0.x/0.1.x/0.1.1/build/CMake/ tags/0.x/0.1.x/0.1.1/build/CMake/CMakeLists.txt tags/0.x/0.1.x/0.1.1/build/CodeBlocks/ tags/0.x/0.1.x/0.1.1/build/CodeBlocks/sirrf.cbp tags/0.x/0.1.x/0.1.1/docs/ tags/0.x/0.1.x/0.1.1/docs/docs/ tags/0.x/0.1.x/0.1.1/docs/docs/mainpage.txt tags/0.x/0.1.x/0.1.1/docs/doxyfile tags/0.x/0.1.x/0.1.1/share/ tags/0.x/0.1.x/0.1.1/src/ tags/0.x/0.1.x/0.1.1/src/components/ tags/0.x/0.1.x/0.1.1/src/components/components.h tags/0.x/0.1.x/0.1.1/src/components/scene/ tags/0.x/0.1.x/0.1.1/src/components/scene/AnimatedMeshComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/AnimatedMeshComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/BillboardComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/BillboardComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/CameraComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/CameraComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/ImageComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/ImageComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/LightComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/LightComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/MeshComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/MeshComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/OctTreeComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/OctTreeComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/ParticleSysComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/ParticleSysComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/SceneComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/SceneComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/SkyBoxComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/SkyBoxComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/SkyDomeComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/SkyDomeComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/TerrainComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/TerrainComponent.h tags/0.x/0.1.x/0.1.1/src/components/scene/TextBillboardComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/scene/TextBillboardComponent.h tags/0.x/0.1.x/0.1.1/src/components/sound/ tags/0.x/0.1.x/0.1.1/src/components/sound/SoundListenerComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/sound/SoundListenerComponent.h tags/0.x/0.1.x/0.1.1/src/components/sound/SoundSourceComponent.cpp tags/0.x/0.1.x/0.1.1/src/components/sound/SoundSourceComponent.h tags/0.x/0.1.x/0.1.1/src/config.h tags/0.x/0.1.x/0.1.1/src/core/ tags/0.x/0.1.x/0.1.1/src/core/DataStack.cpp tags/0.x/0.1.x/0.1.1/src/core/DataStack.h tags/0.x/0.1.x/0.1.1/src/core/DataStore.cpp tags/0.x/0.1.x/0.1.1/src/core/DataStore.h tags/0.x/0.1.x/0.1.1/src/core/Entity.cpp tags/0.x/0.1.x/0.1.1/src/core/Entity.h tags/0.x/0.1.x/0.1.1/src/core/EntityComponent.cpp tags/0.x/0.1.x/0.1.1/src/core/EntityComponent.h tags/0.x/0.1.x/0.1.1/src/core/EntityManager.cpp tags/0.x/0.1.x/0.1.1/src/core/EntityManager.h tags/0.x/0.1.x/0.1.1/src/core/EventManager.cpp tags/0.x/0.1.x/0.1.1/src/core/EventManager.h tags/0.x/0.1.x/0.1.1/src/core/GameManager.cpp tags/0.x/0.1.x/0.1.1/src/core/GameManager.h tags/0.x/0.1.x/0.1.1/src/core/GameState.cpp tags/0.x/0.1.x/0.1.1/src/core/GameState.h tags/0.x/0.1.x/0.1.1/src/core/ReferenceCounted.cpp tags/0.x/0.1.x/0.1.1/src/core/ReferenceCounted.h tags/0.x/0.1.x/0.1.1/src/dependencies.h tags/0.x/0.1.x/0.1.1/src/game/ tags/0.x/0.1.x/0.1.1/src/game/readme.txt tags/0.x/0.1.x/0.1.1/src/main.cpp tags/0.x/0.1.x/0.1.1/src/scripting/ tags/0.x/0.1.x/0.1.1/src/scripting/Script.cpp tags/0.x/0.1.x/0.1.1/src/scripting/Script.h tags/0.x/0.1.x/0.1.1/src/scripting/ScriptHelper.h tags/0.x/0.1.x/0.1.1/src/scripting/ScriptManager.cpp tags/0.x/0.1.x/0.1.1/src/scripting/ScriptManager.h tags/0.x/0.1.x/0.1.1/src/scripting/components/ tags/0.x/0.1.x/0.1.1/src/scripting/components/asComponents.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/asComponents.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/ tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asAnimatedMeshComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asAnimatedMeshComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asBillboardComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asBillboardComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asCameraComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asCameraComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asImageComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asImageComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asLightComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asLightComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asMeshComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asMeshComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asOctTreeComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asOctTreeComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asParticleSysComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asParticleSysComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asSceneComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asSceneComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asSkyBoxComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asSkyBoxComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asSkyDome.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asSkyDomeComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asTerrainComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asTerrainComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asTextBillboardComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/scene/asTextBillboardComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/sound/ tags/0.x/0.1.x/0.1.1/src/scripting/components/sound/asSoundListenerComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/sound/asSoundListenerComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/components/sound/asSoundSourceComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/components/sound/asSoundSourceComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/core/ tags/0.x/0.1.x/0.1.1/src/scripting/core/asDataStack.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asDataStack.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asDataStore.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asDataStore.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asEntity.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asEntity.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asEntityComponent.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asEntityComponent.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asEntityManager.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asEntityManager.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asEventManager.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asEventManager.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asGameManager.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asGameManager.h tags/0.x/0.1.x/0.1.1/src/scripting/core/asGameState.cpp tags/0.x/0.1.x/0.1.1/src/scripting/core/asGameState.h tags/0.x/0.1.x/0.1.1/src/scripting/game/ tags/0.x/0.1.x/0.1.1/src/scripting/scripting/ tags/0.x/0.1.x/0.1.1/src/scripting/scripting/asScript.cpp tags/0.x/0.1.x/0.1.1/src/scripting/scripting/asScript.h tags/0.x/0.1.x/0.1.1/src/scripting/scripting/asScriptManager.cpp tags/0.x/0.1.x/0.1.1/src/scripting/scripting/asScriptManager.h tags/0.x/0.1.x/0.1.1/src/scripting/sound/ tags/0.x/0.1.x/0.1.1/src/scripting/sound/asSoundManager.cpp tags/0.x/0.1.x/0.1.1/src/scripting/sound/asSoundManager.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/ tags/0.x/0.1.x/0.1.1/src/scripting/vendor/angelscript/ tags/0.x/0.1.x/0.1.1/src/scripting/vendor/angelscript/scriptstdstring.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/angelscript/scriptstdstring.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/ tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asAabbox3d.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asAabbox3d.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asDimension2d.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asDimension2d.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asIrrHelper.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asIrrlicht.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asIrrlicht.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asLine2d.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asLine2d.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asLine3d.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asLine3d.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asMatrix4.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asMatrix4.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asRect.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asRect.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asSColor.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asSColor.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asVector2d.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asVector2d.h tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asVector3d.cpp tags/0.x/0.1.x/0.1.1/src/scripting/vendor/irrlicht/asVector3d.h tags/0.x/0.1.x/0.1.1/src/sound/ tags/0.x/0.1.x/0.1.1/src/sound/SoundManager.cpp tags/0.x/0.1.x/0.1.1/src/sound/SoundManager.h tags/0.x/0.1.x/0.1.1/src/vendor/ tags/0.x/0.1.x/0.1.1/src/vendor/sigslot/ tags/0.x/0.1.x/0.1.1/src/vendor/sigslot/sigslot.h Added: tags/0.x/0.1.x/0.1.1/CHANGES =================================================================== --- tags/0.x/0.1.x/0.1.1/CHANGES (rev 0) +++ tags/0.x/0.1.x/0.1.1/CHANGES 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,25 @@ +========================================================================== +Sirrf version 0.1.1 - Changes +========================================================================== + + * Changed the reference counting system. Sirrf now uses a reference + counting system similar to that of the Irrlicht engine. + + * Implemented the __COMPILE_WITH_SFML_AUDIO__ and + __COMPILE_WITH_ANGELSCRIPT__ compilation flags. With these flags it's + possible to enable/disable features of Sirrf without having to remove + them completely. These flags should also give an idea what should be + removed when a feature has to be removed completely. + + * Separated the AngelScript binding functions from the source and + header files where Sirrf classes are declared and implemented. + + * All objects which can be instanciated have been given assignment/copy + behaviours. + + * Switched from the scriptstring AngelScript add-on to the + scriptstdstring AngelScript add-on. + + * Changed the rendering order. In v0.1.0 Sirrf first rendered the scene, + then the subscribed entities, and finally the state. This order has + been reversed. Added: tags/0.x/0.1.x/0.1.1/CONTRIBUTORS =================================================================== --- tags/0.x/0.1.x/0.1.1/CONTRIBUTORS (rev 0) +++ tags/0.x/0.1.x/0.1.1/CONTRIBUTORS 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,8 @@ +========================================================================== +Sirrf version 0.1.1 - Contributors +========================================================================== + + Please also note contributors who have contributed to the framework: + + FuzzYspo0N - Made various small bug-fixes in order to + let Sirrf run on the Windows platform; Added: tags/0.x/0.1.x/0.1.1/README =================================================================== --- tags/0.x/0.1.x/0.1.1/README (rev 0) +++ tags/0.x/0.1.x/0.1.1/README 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,76 @@ +========================================================================== +Sirrf version 0.1.1 - Readme +========================================================================== + + Content of this file: + + 1. Directory Structure Overview + 2. How To Start + 3. License + 4. Contact + + +========================================================================== +1. Directory Structure Overview +========================================================================== + + After uncompressing the archive you'll find the following directories: + + /bin Binaries build with the provided build files will be + put in this directory. + /build Contains build files for various build systems and + IDEs. + /CMake CMake build files. + /CodeBlocks Code::Blocks project files. + /docs Documentation of Sirrf. + /share Put here the resources (i.e. models) your game uses. + /src The source code of Sirrf. + + +========================================================================== +2. Getting Started +========================================================================== + + See the appropriate tutorial on Sirrf's development hub: + http://apps.sf.net/trac/sirrf/wiki/Tutorials/v0.1.x/ + + +========================================================================== +3. License +========================================================================== + + Copyright (c) 2009 Michael Bartsch and Contributors + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + + +========================================================================== +4. Contact +========================================================================== + + If you have problems, questions or suggestions, please visit the + official homepage of Sirrf: + + http://sourceforge.net/projects/sirrf + + If you want to contact the team, please send an email to Michael Bartsch: + + zcc...@us... + Added: tags/0.x/0.1.x/0.1.1/build/CMake/CMakeLists.txt =================================================================== --- tags/0.x/0.1.x/0.1.1/build/CMake/CMakeLists.txt (rev 0) +++ tags/0.x/0.1.x/0.1.1/build/CMake/CMakeLists.txt 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,163 @@ +# CMake required minimum version. +CMAKE_MINIMUM_REQUIRED(VERSION 2.6) + +# Project +PROJECT(SIRRF) +SET(PROJECT_NAME sirrf) + +# Define source files. +SET(SOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR}/../../src/) + +SET(SOURCES + # /src + ${SOURCE_DIR}main.cpp + + # src/components + # src/components/scene + ${SOURCE_DIR}components/scene/AnimatedMeshComponent.cpp + ${SOURCE_DIR}components/scene/BillboardComponent.cpp + ${SOURCE_DIR}components/scene/CameraComponent.cpp + ${SOURCE_DIR}components/scene/ImageComponent.cpp + ${SOURCE_DIR}components/scene/LightComponent.cpp + ${SOURCE_DIR}components/scene/MeshComponent.cpp + ${SOURCE_DIR}components/scene/OctTreeComponent.cpp + ${SOURCE_DIR}components/scene/ParticleSysComponent.cpp + ${SOURCE_DIR}components/scene/SceneComponent.cpp + ${SOURCE_DIR}components/scene/SkyBoxComponent.cpp + ${SOURCE_DIR}components/scene/SkyDomeComponent.cpp + ${SOURCE_DIR}components/scene/TerrainComponent.cpp + ${SOURCE_DIR}components/scene/TextBillboardComponent.cpp + # src/components/sound + ${SOURCE_DIR}components/sound/SoundListenerComponent.cpp + ${SOURCE_DIR}components/sound/SoundSourceComponent.cpp + + # /src/core + ${SOURCE_DIR}core/DataStack.cpp + ${SOURCE_DIR}core/DataStore.cpp + ${SOURCE_DIR}core/Entity.cpp + ${SOURCE_DIR}core/EntityComponent.cpp + ${SOURCE_DIR}core/EntityManager.cpp + ${SOURCE_DIR}core/EventManager.cpp + ${SOURCE_DIR}core/GameManager.cpp + ${SOURCE_DIR}core/GameState.cpp + ${SOURCE_DIR}core/ReferenceCounted.cpp + + # /src/game + # Define here your own source files. + + # /src/scripting + ${SOURCE_DIR}scripting/Script.cpp + ${SOURCE_DIR}scripting/ScriptManager.cpp + # /src/scripting/components + ${SOURCE_DIR}scripting/components/asComponents.cpp + # /src/scripting/components/scene + ${SOURCE_DIR}scripting/components/scene/asAnimatedMeshComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asBillboardComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asCameraComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asImageComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asLightComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asMeshComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asOctTreeComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asParticleSysComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asSceneComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asSkyBoxComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asSkyDomeComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asTerrainComponent.cpp + ${SOURCE_DIR}scripting/components/scene/asTextBillboardComponent.cpp + # /src/scripting/components/sound + ${SOURCE_DIR}scripting/components/sound/asSoundListenerComponent.cpp + ${SOURCE_DIR}scripting/components/sound/asSoundSourceComponent.cpp + # /src/scripting/core + ${SOURCE_DIR}scripting/core/asDataStack.cpp + ${SOURCE_DIR}scripting/core/asDataStore.cpp + ${SOURCE_DIR}scripting/core/asEntity.cpp + ${SOURCE_DIR}scripting/core/asEntityComponent.cpp + ${SOURCE_DIR}scripting/core/asEntityManager.cpp + ${SOURCE_DIR}scripting/core/asEventManager.cpp + ${SOURCE_DIR}scripting/core/asGameManager.cpp + ${SOURCE_DIR}scripting/core/asGameState.cpp + # /src/scripting/scripting + ${SOURCE_DIR}scripting/scripting/asScript.cpp + ${SOURCE_DIR}scripting/scripting/asScriptManager.cpp + # /src/scripting/sound + ${SOURCE_DIR}scripting/sound/asSoundManager.cpp + # /src/scripting/vendor/angelscript + ${SOURCE_DIR}scripting/vendor/angelscript/scriptstdstring.cpp + # /src/scripting/vendor/irrlicht + ${SOURCE_DIR}scripting/vendor/irrlicht/asAabbox3d.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asDimension2d.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asIrrlicht.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asLine2d.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asLine3d.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asMatrix4.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asRect.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asSColor.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asVector2d.cpp + ${SOURCE_DIR}scripting/vendor/irrlicht/asVector3d.cpp + + # /src/sound + ${SOURCE_DIR}sound/SoundManager.cpp + ) + +MESSAGE("${SOURCES}") + +# Define include directories for third-party libraries. +SET(INCLUDE_DIRS + ${SOURCE_DIR}vendor + $ENV{PATH} + # Change the following lines to set the right include directories. + /usr/local/include/irrlicht + /usr/local/include/SFML + ) + +INCLUDE_DIRECTORIES(${INCLUDE_DIRS}) + +# Define library directories for third-party libraries. +SET(LIB_DIRS + $ENV{PATH} + ) + +LINK_DIRECTORIES(${LIB_DIRS}) + +# Define libraries with which we have to link. +IF(UNIX) + IF(APPLE) + ELSE(APPLE) + FIND_LIBRARY(LIB_GL GL REQUIRED) + FIND_LIBRARY(LIB_XXF86VM Xxf86vm REQUIRED) + FIND_LIBRARY(LIB_XEXT Xext REQUIRED) + FIND_LIBRARY(LIB_X11 X11 REQUIRED) + ENDIF(APPLE) +ENDIF(UNIX) + +FIND_LIBRARY(LIB_IRR Irrlicht REQUIRED) +FIND_LIBRARY(LIB_AS angelscript REQUIRED) +FIND_LIBRARY(LIB_SFML_SYSTEM sfml-system REQUIRED) +FIND_LIBRARY(LIB_SFML_AUDIO sfml-audio REQUIRED) + +IF(UNIX) + IF(APPLE) + ELSE(APPLE) + SET(LIBS + ${LIB_GL} + ${LIB_XXF86VM} + ${LIB_XEXT} + ${LIB_X11} + ) + ENDIF(APPLE) +ENDIF(UNIX) + +SET(LIBS + ${LIBS} + ${LIB_IRR} + ${LIB_AS} + ${LIB_SFML_SYSTEM} + ${LIB_SFML_AUDIO} + ) + +# Create the executable. +SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/../../bin) +ADD_EXECUTABLE(${PROJECT_NAME} ${SOURCES}) + +TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${LIBS}) + Added: tags/0.x/0.1.x/0.1.1/build/CodeBlocks/sirrf.cbp =================================================================== --- tags/0.x/0.1.x/0.1.1/build/CodeBlocks/sirrf.cbp (rev 0) +++ tags/0.x/0.1.x/0.1.1/build/CodeBlocks/sirrf.cbp 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,203 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> +<CodeBlocks_project_file> + <FileVersion major="1" minor="6" /> + <Project> + <Option title="Sirrf" /> + <Option pch_mode="2" /> + <Option compiler="gcc" /> + <Build> + <Target title="linux-debug"> + <Option output="../../bin/sirrf" prefix_auto="1" extension_auto="1" /> + <Option working_dir="../../bin" /> + <Option object_output="obj/linux/debug" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Compiler> + <Add option="-g" /> + <Add directory="/usr/local/include/" /> + <Add directory="/usr/local/include/irrlicht" /> + </Compiler> + <Linker> + <Add option="-lGL" /> + <Add option="-lXxf86vm" /> + <Add option="-lXext" /> + <Add option="-lX11" /> + <Add option="-lsfml-system -lsfml-audio" /> + <Add library="libIrrlicht.a" /> + <Add library="libangelscript.a" /> + <Add directory="/usr/lib/" /> + <Add directory="/usr/local/lib/" /> + </Linker> + </Target> + <Target title="linux-release"> + <Option output="../../bin/sirrf" prefix_auto="1" extension_auto="1" /> + <Option working_dir="../../bin" /> + <Option object_output="obj/linux/release" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Compiler> + <Add option="-O3" /> + <Add directory="/usr/local/include/" /> + <Add directory="/usr/local/include/irrlicht" /> + </Compiler> + <Linker> + <Add option="-s" /> + <Add option="-lGL" /> + <Add option="-lXxf86vm" /> + <Add option="-lXext" /> + <Add option="-lX11" /> + <Add option="-lsfml-system -lsfml-audio" /> + <Add library="libIrrlicht.a" /> + <Add library="libangelscript.a" /> + <Add directory="/usr/lib/" /> + <Add directory="/usr/local/lib/" /> + </Linker> + </Target> + </Build> + <Compiler> + <Add option="-Wall" /> + <Add directory="../../src/vendor" /> + </Compiler> + <Unit filename="../../src/components/components.h" /> + <Unit filename="../../src/components/scene/AnimatedMeshComponent.cpp" /> + <Unit filename="../../src/components/scene/AnimatedMeshComponent.h" /> + <Unit filename="../../src/components/scene/BillboardComponent.cpp" /> + <Unit filename="../../src/components/scene/BillboardComponent.h" /> + <Unit filename="../../src/components/scene/CameraComponent.cpp" /> + <Unit filename="../../src/components/scene/CameraComponent.h" /> + <Unit filename="../../src/components/scene/ImageComponent.cpp" /> + <Unit filename="../../src/components/scene/ImageComponent.h" /> + <Unit filename="../../src/components/scene/LightComponent.cpp" /> + <Unit filename="../../src/components/scene/LightComponent.h" /> + <Unit filename="../../src/components/scene/MeshComponent.cpp" /> + <Unit filename="../../src/components/scene/MeshComponent.h" /> + <Unit filename="../../src/components/scene/OctTreeComponent.cpp" /> + <Unit filename="../../src/components/scene/OctTreeComponent.h" /> + <Unit filename="../../src/components/scene/ParticleSysComponent.cpp" /> + <Unit filename="../../src/components/scene/ParticleSysComponent.h" /> + <Unit filename="../../src/components/scene/SceneComponent.cpp" /> + <Unit filename="../../src/components/scene/SceneComponent.h" /> + <Unit filename="../../src/components/scene/SkyBoxComponent.cpp" /> + <Unit filename="../../src/components/scene/SkyBoxComponent.h" /> + <Unit filename="../../src/components/scene/SkyDomeComponent.cpp" /> + <Unit filename="../../src/components/scene/SkyDomeComponent.h" /> + <Unit filename="../../src/components/scene/TerrainComponent.cpp" /> + <Unit filename="../../src/components/scene/TerrainComponent.h" /> + <Unit filename="../../src/components/scene/TextBillboardComponent.cpp" /> + <Unit filename="../../src/components/scene/TextBillboardComponent.h" /> + <Unit filename="../../src/components/sound/SoundListenerComponent.cpp" /> + <Unit filename="../../src/components/sound/SoundListenerComponent.h" /> + <Unit filename="../../src/components/sound/SoundSourceComponent.cpp" /> + <Unit filename="../../src/components/sound/SoundSourceComponent.h" /> + <Unit filename="../../src/config.h" /> + <Unit filename="../../src/core/DataStack.cpp" /> + <Unit filename="../../src/core/DataStack.h" /> + <Unit filename="../../src/core/DataStore.cpp" /> + <Unit filename="../../src/core/DataStore.h" /> + <Unit filename="../../src/core/Entity.cpp" /> + <Unit filename="../../src/core/Entity.h" /> + <Unit filename="../../src/core/EntityComponent.cpp" /> + <Unit filename="../../src/core/EntityComponent.h" /> + <Unit filename="../../src/core/EntityManager.cpp" /> + <Unit filename="../../src/core/EntityManager.h" /> + <Unit filename="../../src/core/EventManager.cpp" /> + <Unit filename="../../src/core/EventManager.h" /> + <Unit filename="../../src/core/GameManager.cpp" /> + <Unit filename="../../src/core/GameManager.h" /> + <Unit filename="../../src/core/GameState.cpp" /> + <Unit filename="../../src/core/GameState.h" /> + <Unit filename="../../src/core/ReferenceCounted.cpp" /> + <Unit filename="../../src/core/ReferenceCounted.h" /> + <Unit filename="../../src/dependencies.h" /> + <Unit filename="../../src/main.cpp" /> + <Unit filename="../../src/scripting/Script.cpp" /> + <Unit filename="../../src/scripting/Script.h" /> + <Unit filename="../../src/scripting/ScriptHelper.h" /> + <Unit filename="../../src/scripting/ScriptManager.cpp" /> + <Unit filename="../../src/scripting/ScriptManager.h" /> + <Unit filename="../../src/scripting/components/asComponents.cpp" /> + <Unit filename="../../src/scripting/components/asComponents.h" /> + <Unit filename="../../src/scripting/components/scene/asAnimatedMeshComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asAnimatedMeshComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asBillboardComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asBillboardComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asCameraComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asCameraComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asImageComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asImageComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asLightComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asLightComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asMeshComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asMeshComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asOctTreeComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asOctTreeComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asParticleSysComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asParticleSysComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asSceneComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asSceneComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asSkyBoxComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asSkyBoxComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asSkyDome.cpp" /> + <Unit filename="../../src/scripting/components/scene/asSkyDomeComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asTerrainComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asTerrainComponent.h" /> + <Unit filename="../../src/scripting/components/scene/asTextBillboardComponent.cpp" /> + <Unit filename="../../src/scripting/components/scene/asTextBillboardComponent.h" /> + <Unit filename="../../src/scripting/components/sound/asSoundListenerComponent.cpp" /> + <Unit filename="../../src/scripting/components/sound/asSoundListenerComponent.h" /> + <Unit filename="../../src/scripting/components/sound/asSoundSourceComponent.cpp" /> + <Unit filename="../../src/scripting/components/sound/asSoundSourceComponent.h" /> + <Unit filename="../../src/scripting/core/asDataStack.cpp" /> + <Unit filename="../../src/scripting/core/asDataStack.h" /> + <Unit filename="../../src/scripting/core/asDataStore.cpp" /> + <Unit filename="../../src/scripting/core/asDataStore.h" /> + <Unit filename="../../src/scripting/core/asEntity.cpp" /> + <Unit filename="../../src/scripting/core/asEntity.h" /> + <Unit filename="../../src/scripting/core/asEntityComponent.cpp" /> + <Unit filename="../../src/scripting/core/asEntityComponent.h" /> + <Unit filename="../../src/scripting/core/asEntityManager.cpp" /> + <Unit filename="../../src/scripting/core/asEntityManager.h" /> + <Unit filename="../../src/scripting/core/asEventManager.cpp" /> + <Unit filename="../../src/scripting/core/asEventManager.h" /> + <Unit filename="../../src/scripting/core/asGameManager.cpp" /> + <Unit filename="../../src/scripting/core/asGameManager.h" /> + <Unit filename="../../src/scripting/core/asGameState.cpp" /> + <Unit filename="../../src/scripting/core/asGameState.h" /> + <Unit filename="../../src/scripting/scripting/asScript.cpp" /> + <Unit filename="../../src/scripting/scripting/asScript.h" /> + <Unit filename="../../src/scripting/scripting/asScriptManager.cpp" /> + <Unit filename="../../src/scripting/scripting/asScriptManager.h" /> + <Unit filename="../../src/scripting/sound/asSoundManager.cpp" /> + <Unit filename="../../src/scripting/sound/asSoundManager.h" /> + <Unit filename="../../src/scripting/vendor/angelscript/scriptstdstring.cpp" /> + <Unit filename="../../src/scripting/vendor/angelscript/scriptstdstring.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asAabbox3d.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asAabbox3d.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asDimension2d.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asDimension2d.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asIrrHelper.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asIrrlicht.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asIrrlicht.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asLine2d.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asLine2d.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asLine3d.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asLine3d.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asMatrix4.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asMatrix4.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asRect.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asRect.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asSColor.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asSColor.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asVector2d.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asVector2d.h" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asVector3d.cpp" /> + <Unit filename="../../src/scripting/vendor/irrlicht/asVector3d.h" /> + <Unit filename="../../src/sound/SoundManager.cpp" /> + <Unit filename="../../src/sound/SoundManager.h" /> + <Extensions> + <code_completion /> + <envvars /> + <debugger /> + </Extensions> + </Project> +</CodeBlocks_project_file> Added: tags/0.x/0.1.x/0.1.1/docs/docs/mainpage.txt =================================================================== --- tags/0.x/0.1.x/0.1.1/docs/docs/mainpage.txt (rev 0) +++ tags/0.x/0.1.x/0.1.1/docs/docs/mainpage.txt 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,6 @@ +//! \mainpage +//! Sirrf, the Simple Irrlicht Framework, is a free, open source, extendible, +//! and cross-platform framework for building games based upon the popular +//! Irrlicht Engine. +//! +//! The official website of the framework is: http://sf.net/projects/sirrf Added: tags/0.x/0.1.x/0.1.1/docs/doxyfile =================================================================== --- tags/0.x/0.1.x/0.1.1/docs/doxyfile (rev 0) +++ tags/0.x/0.1.x/0.1.1/docs/doxyfile 2009-06-21 13:56:54 UTC (rev 71) @@ -0,0 +1,1514 @@ +# Doxyfile 1.5.8 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = "Sirrf - Simple Irrlicht Framework" + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = v0.1.0 + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = YES + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Farsi, Finnish, French, German, Greek, +# Hungarian, Italian, Japanese, Japanese-en (Japanese with English messages), +# Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, Polish, +# Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak, Slovene, +# Spanish, Swedish, and Ukrainian. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = YES + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. + +STRIP_FROM_PATH = ../src + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like regular Qt-style comments +# (thus requiring an explicit @brief command for a brief description.) + +JAVADOC_AUTOBRIEF = NO + +# If the QT_AUTOBRIEF tag is set to YES then Doxygen will +# interpret the first line (until the first dot) of a Qt-style +# comment as the brief description. If set to NO, the comments +# will behave just like regular Qt-style comments (thus requiring +# an explicit \brief command for a brief description.) + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = YES + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it parses. +# With this tag you can assign which parser to use for a given extension. +# Doxygen has a built-in mapping, but you can override or extend it using this tag. +# The format is ext=language, where ext is a file extension, and language is one of +# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP, +# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat +# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C + +EXTENSION_MAPPING = + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate getter +# and setter methods for a property. Setting this option to YES (the default) +# will make doxygen to replace the get and set methods by a property in the +# documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = NO + +# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to +# determine which symbols to keep in memory and which to flush to disk. +# When the cache is full, less often used symbols will be written to disk. +# For small to medium size projects (<1000 input files) the default value is +# probably good enough. For larger projects a too small cache size can cause +# doxygen to be busy swapping symbols to and from disk most of the time +# causing a significant performance penality. +# If the system has enough physical memory increasing the cache will improve the +# performance by keeping more symbols in memory. Note that the value works on +# a logarithmic scale so increasing the size by one will rougly double the +# memory usage. The cache size is given by this formula: +# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols + +SYMBOL_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespace are hidden. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = NO + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. +# This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command <command> <input-file>, where <command> is the value of +# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by +# doxygen. The layout file controls the global structure of the generated output files +# in an output format independent way. The create the layout file that represents +# doxygen's defaults, run doxygen with the -l option. You can optionally specify a +# file name after the option, if omitted DoxygenLayout.xml will be used as the name +# of the layout file. + +LAYOUT_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = ../src ./docs + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +... [truncated message content] |