Hi Hedayat and Feng
Sure, that would be great. You might start with RoboLog's 2007 3DD source (I
> think they have implemented some OGRE related stuff for simspark), or start
> from scratch. Also you might be able to cooperate with Zigorat people, but
> I'm not sure about it. It seems that (as Mahdi told me) ZigoratAssistant is
> not going to replace rcssmonitor3d (formerly known as monitorspark ;) ), so
> providing OGRE support inside simspark is still a separate task I think.
> (?!)
> Anyway, I think we should discuss about it after ChinaOpen 2008.
>
I was against ogre entrance in rcssmonitor3d, since it required a 33Mb
download excess on source compilation of the simulator, and 8 Mb excess on
only installing binary packages in Fedora systems. That was why I did not
want ZigoratAssistant to get in the simulator's code. This measures are only
for the ogre's size, for sure the real download size is much much more,
cause for sure there are some other packages to be installed for the
rcssmonitor3d to be able to work correctly with ogre, like OIS, CEGUI, Cg,
etc. Just think about the updates of ogre or it's packages, which would put
lots of difficulties on the developers for tuning the sources. (Although
this is much much smaller problem than the first one). Currently the
rcssmonitor3d is working well on systems with low graphic processing
capabilities, but introducing ogre to the monitor, will sure make it
difficult (although with its really hich quality code) for graphic cards
like intel's series to continue rendering the simulation @ 50 fps. Take a
look at all these, and please make it simple for the simulator to be
compiled more independently and be runned on most regular hardware.
Cheers
Mahdi
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