Hi Sander,
I am new here, and I 'm appreciated if you can offer help.
I have tested this, it works fine. I played a game in 9VS9, seems nothing
wrong happened.
BTW, where can I see the joint feedback?
Regards,
Qingyuan Zhang
On Tue, Jul 26, 2011 at 3:56 AM, Sander van Dijk <sgv...@gm...>wrote:
> Hello fellow developers,
>
> As I mentioned on the 3D mailing list, requesting joint feedback (which for
> instance can be used to determine energy consumption) currently creates
> instability when using multithreaded ODE. I have had a look at it, and
> believe that with the attached file this should now work correctly. Before
> going further, I'd like to ask you to give it a test. Replace
> ode/src/step.cc with this file in the ode-0.11.1-tbb source directory,
> remake and install ODE and remake and install spark. I have enabled joint
> feedback in the SVN trunk, so perform an update of that first. If you need
> to (re)configure ODE, make sure to use the --enable-malloc flag.
>
> It didn't work if you get agents exploding all over the place (with a large
> number of agents, it won't happen with just 1). Please let me know. I will
> then also make a SF project to maintain it.
>
> Sander
>
>
> --
> Adaptive Systems Research Group
> Department of Computer Science
> University of Hertfordshire
> United Kingdom
>
>
> ------------------------------------------------------------------------------
> Storage Efficiency Calculator
> This modeling tool is based on patent-pending intellectual property that
> has been used successfully in hundreds of IBM storage optimization engage-
> ments, worldwide. Store less, Store more with what you own, Move data to
> the right place. Try It Now!
> http://www.accelacomm.com/jaw/sfnl/114/51427378/
> _______________________________________________
> Simspark Generic Physical MAS Simulator
> simspark-devel mailing list
> sim...@li...
> https://lists.sourceforge.net/lists/listinfo/simspark-devel
>
>
|