From: Hedayat V. <hed...@ai...> - 2008-06-15 18:50:44
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> </head> <body bgcolor="#ffffff" text="#000000"> Hi all,<br> A little question: please let me know about the license of the files at lib/kerosin/sceneserver/helper/.<br> It seems that they are from NVidia SDK right? <br> <br> It would be nice if someone could send the information. I should clarify their license status for my rcssserver3d package to be accepted in Fedora.<br> <br> Thanks a lot,<br> Hedayat<br> </body> </html> |
From: Markus R. <rol...@un...> - 2008-06-15 20:30:05
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Hi, Hedayat Vatankhah wrote: > A little question: please let me know about the license of the files at > lib/kerosin/sceneserver/helper/. > It seems that they are from NVidia SDK right? Yes these are from the NVDIA SDK [1]. > It would be nice if someone could send the information. I should clarify > their license status for my rcssserver3d package to be accepted in Fedora. I think the applicable license is found at [2]. The NVIDIA MeshMender is a helper tool for per pixel lightning that was part of the original fancy lighting implementation that is currently unused or commented out completely in the OpenGLServer. Therefore I think we could also remove the NVIDIA files from the CVS if necessary. cheers, Markus [1] http://developer.nvidia.com/object/NVMeshMender.html [2] http://developer.download.nvidia.com/licenses/general_license.txt |
From: Hedayat V. <hed...@ai...> - 2008-06-16 07:47:38
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Hi Markus, Thanks for your answer. I've tried removing these files from server, but they are used by voidmeshimporter plug-in. Anyway, I think the license should be acceptable as a free license. It seems that voidmeshimporter is not used currently right?! So in the worst case I should be able to remove this plugin from the package (?). Thanks again, Hedayat /*Markus Rollmann <rol...@un...>*/ wrote on 06/16/2008 12:59:38 AM: > Hi, > > Hedayat Vatankhah wrote: >> A little question: please let me know about the license of the files >> at lib/kerosin/sceneserver/helper/. >> It seems that they are from NVidia SDK right? > > Yes these are from the NVDIA SDK [1]. > >> It would be nice if someone could send the information. I should >> clarify their license status for my rcssserver3d package to be >> accepted in Fedora. > > I think the applicable license is found at [2]. > > The NVIDIA MeshMender is a helper tool for per pixel lightning that > was part of the original fancy lighting implementation that is > currently unused or commented out completely in the OpenGLServer. > > Therefore I think we could also remove the NVIDIA files from the CVS > if necessary. > > cheers, > Markus > > [1] http://developer.nvidia.com/object/NVMeshMender.html > [2] http://developer.download.nvidia.com/licenses/general_license.txt > |
From: Markus R. <rol...@un...> - 2008-06-16 16:46:17
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Hi, Hedayat Vatankhah wrote: [...] > It seems that voidmeshimporter is not used currently right?! So in the > worst case I should be able to remove this plugin from the package (?). yes the VoidMeshImporter is currently unused and I don't know how to create applicable files. I think it was a custom file format to demonstrate the fancy lighting part of the OpenGLServer. So I think we could remove it safely. cheers, Markus |
From: Hedayat V. <hed...@ai...> - 2008-06-18 06:13:29
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Hi Markus, It seems that nobody is against removing these files. If nobody is disagree I'll remove these files from CVS. If somebody thinks that it is better to keep these files in the CVS, I will remove them from the Fedora package only (if necessary). Thanks a lot for answering my (somewhat off topic) questions, Hedayat /*Markus Rollmann <rol...@un...>*/ wrote on 06/16/2008 09:15:51 PM: > Hi, > > Hedayat Vatankhah wrote: > [...] >> It seems that voidmeshimporter is not used currently right?! So in >> the worst case I should be able to remove this plugin from the >> package (?). > > yes the VoidMeshImporter is currently unused and I don't know how to > create applicable files. I think it was a custom file format to > demonstrate the fancy lighting part of the OpenGLServer. So I think we > could remove it safely. > > cheers, > Markus > |