|
From: Joschka B. <jbo...@un...> - 2007-06-18 09:47:39
|
Hi Hedayat, On Mon, 2007-06-18 at 02:03 +0330, Hedayat Vatankhah wrote: > Hi Joschka and Oliver, > > I've fixed gyro rate perceptor so that the output is in local > coordinates rather than global coordinates now. Hopefully it'll work > correctly! ;) Great, thank you! I had a look at the code and it looked correct to me. I couldn't test it yet, but I asked the guys from the Virtual Werder team if they could have a look. > And a little question about ClearPlayers functions: is it desired (and > it worths) to consider the whole agent body rather than one single > point to decide if the agent should be moved? I'm not sure about this one right now. I changed the test in the ClearPlayers function so that the point to test is projected to the same hight as the object of interest (usually the ball). From what I've seen, this gives rather good results, but might need more tests. If it turns out not to work well, we should use the BoundingBox. Cheers, Joschka |