From: Yuan X. <xuy...@gm...> - 2007-06-16 17:35:52
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Hi Joschka, To make it better, I just implemented what I mentioned. Furthermore, the angle is flipped by sides, i.e. the 0 degree means facing the opponent's goal. Is is OK ? 2007/6/17, Yuan Xu <xuy...@gm...>: > Hi Joschka, > > > > It works perfectly :-) It's important to know that the rotation is now > > relative to the current orientation of the agent, not an absolute > > rotation, but either way is fine (as long as we tell the teams ;-) ). > > Yes, if we set the absolute rotation, we should get the torso rotation, > set the torso to the absolute rotation and calculate the delta rotation, > and apply the delta rotation to all other bodies. > > Do you think we should implement that? > > > Good job! > > > Thanks! > > > -- > Best wishes! > > Xu Yuan > School of Automation > Southeast University, Nanjing, China > > mail: xuy...@gm... > xy...@ya... > web: http://xuyuan.cn.googlepages.com > -------------------------------------------------- > -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |