From: Yuan X. <xuy...@gm...> - 2007-06-16 11:03:48
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Hi Joschka, I have committed my changes, you can test it. 2007/6/16, Joschka Boedecker <jbo...@un...>: > Hey Yuan, > > On Sat, 2007-06-16 at 17:19 +0800, Yuan Xu wrote: > > Hi Joschka, > > > > I have work it out, and solve the beam effector problem. I think. > > In my test, our agent can start walk after 20 beams. > > Terrific! :-) > > > I will commit changes to the HEAD, right? > > Yes, I merged the branches, so please commit to the HEAD. > > Thank you! > > Joschka > > > 2007/6/16, Yuan Xu <xuy...@gm...>: > > > Hi Hedayat and Joschka, > > > > > > > It seems that the horizontal degrees are incorrect. The zero horizontal > > > > degree points backwards. > > > > > > Yes, you are right. > > > After quick check, I found that while the agent initialize ( in > > > InitEffector::PrePhysicsUpdateInternal ), > > > the initial position is request from GameState, but the rotation is not! > > > In the Vision::DynamicAxisPercept the flags are flipped for the right team. > > > > > > I'll try to work it out. > > > > > > > > > -- > > > Best wishes! > > > > > > Xu Yuan > > > School of Automation > > > Southeast University, Nanjing, China > > > > > > mail: xuy...@gm... > > > xy...@ya... > > > web: http://xuyuan.cn.googlepages.com > > > -------------------------------------------------- > > > > > > > > > -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |