From: Yuan X. <xuy...@gm...> - 2007-06-16 09:19:14
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Hi Joschka, I have work it out, and solve the beam effector problem. I think. In my test, our agent can start walk after 20 beams. I will commit changes to the HEAD, right? 2007/6/16, Yuan Xu <xuy...@gm...>: > Hi Hedayat and Joschka, > > > It seems that the horizontal degrees are incorrect. The zero horizontal > > degree points backwards. > > Yes, you are right. > After quick check, I found that while the agent initialize ( in > InitEffector::PrePhysicsUpdateInternal ), > the initial position is request from GameState, but the rotation is not! > In the Vision::DynamicAxisPercept the flags are flipped for the right team. > > I'll try to work it out. > > > -- > Best wishes! > > Xu Yuan > School of Automation > Southeast University, Nanjing, China > > mail: xuy...@gm... > xy...@ya... > web: http://xuyuan.cn.googlepages.com > -------------------------------------------------- > -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |