From: Yuan X. <xuy...@gm...> - 2007-05-23 03:33:21
|
Hi Joschka, > > How about the timing with 6 connected agents? If this runs properly, we > could at least play 3 on 3 games :-) > Yeah, I have 6 agents walking at the same time! (I changed the agentStep to 0.02s, and the timing is OK ) However, the server became very slowly when 10 agents connected. And about the stack problem: In the ODE user guide P.81 : "Unix-like operating systems typically allocate stack space as it is needed, with an upper limit that might be in the hundreds of Mb.Windows compilers normally allocate a much smaller stack. If you experience crashes when running large systems, try increasing the stack size." and the simspark only use about 64 Mb, so I think only the windows version may face this problem. > > Great. Do you think you could commit your current changes to a new > branch in the sserver CVS? Then more people could help with the testing > :-) Alternatively, if you could provide a patch against the current CVS, > I could open the new branch and commit your changes for you. > I make a patch for the current cvs: http://xuyuan.cn.googlepages.com/rcssserver3D-timer-cvs20070523.patch.bz2 Hope get more tests and feedback soon ;-) -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |