From: Joschka B. <jbo...@un...> - 2007-02-28 08:05:46
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Hi, Oliver Obst wrote: > I've just tried to compile simspark with --enable-kerosin on Mac OS. > After applying a couple of fixes I was able to compile everything, > but then I was wondering if or why the current CVS version compiles > with kerosin and Linux. In particular, I had some problems with the > configure check for the SDL on Mac OS, because the SDLmain.m is > missing on the Mac OS version of the pre-compiled SDL framework (as > these libs are called on Mac OS), and hence the check for linking a > tiny SDL application fails in our configure. > > Even though SDLmain.m / .h may not be missing on a Linux system, they > still have to be compiled (which was not part of the current > configure script)... > > Anybody with compile results for the WIN32 branch (and --enable- > kerosin) on linux? (before I commit the changes to the SDL-test...) > It doesn't compile for me currently because of problems related to glXGetProcAddress / glXGetProcAddressARB and my version of GLX. I didn't have time to have a closer look at it though...the SDL stuff doesn't seem to be a problem for the configure, at least it's not complaining. Cheers, Joschka |