From: Oliver O. <Oli...@ne...> - 2007-02-27 15:14:05
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Hi, I've just tried to compile simspark with --enable-kerosin on Mac OS. After applying a couple of fixes I was able to compile everything, but then I was wondering if or why the current CVS version compiles with kerosin and Linux. In particular, I had some problems with the configure check for the SDL on Mac OS, because the SDLmain.m is missing on the Mac OS version of the pre-compiled SDL framework (as these libs are called on Mac OS), and hence the check for linking a tiny SDL application fails in our configure. Even though SDLmain.m / .h may not be missing on a Linux system, they still have to be compiled (which was not part of the current configure script)... Anybody with compile results for the WIN32 branch (and --enable- kerosin) on linux? (before I commit the changes to the SDL-test...) cheers Oliver P.S. Besides the SDL stuff, there were a couple of more fixes necessary for Mac OS (getting the GL Extensions works differently in Mac OS, and some includes too; the glXGetProcAddressARB needed to be implemented because it didn't exist, and some other stuff). Anyway, it compiles now for me, but it is completely untested and needs a cleanup before I can commit it (I've been working on the WIN32 branch). I will try that tomorrow. -- Oliver Obst ES208 form follows function (Louis Sullivan). Fon: +61 2 492 16175 http://oliver.obst.eu/ Uni Newcastle School of Electrical Engineering and Computer Science |