From: Joschka B. <jbo...@un...> - 2007-02-05 15:59:37
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Hi Hesham, Hesham wrote: > Sorry for the long delay. I couldn't answer earlier, that's a long > story. Anyway, Junqing Wang, thank you so much for your report. I'm > afraid, I didn't understand some parts of the report. Actually, > if (mGameState->GetTime() != time) > { > return false; > } > isn't necessary. That was there to be sure when a new collision > doesn't occur it doesn't go through the offside code. To get rid of > it, there is a simple solution, please take a look at the attached file. thanks for the updated file. I added you to the sserver project on SourceForge, so could you please commit your changes to the CVS? And please also snyc with the simspark CVS. > > So far as I noticed for the next version there is no offside. In > December I was working on refactoring the offside code (I promised > Joschka to finish it before January but I couldn't). Since it was my > first code for the server I mad a big mistake in its design and that > caused a lot of problems in debugging. Anyway, I got rid of my > problems and have more free time. Since working on the offside doesn't > make sense, I wonder if there is something that I can work on for the > new server. (I'm following the discussion regarding multi-thread) Well, I'm not sure yet, whether activating the offside in the competition makes sense yet (since some teams might not even be able to move very much), but at least for the GermanOpen etc., I'd like to have a version as bug-free as possible. But I'm also sure we find some other work for you, don't worry ;-) Thanks again, Joschka |