From: Oliver O. <Oli...@ne...> - 2007-02-02 21:39:22
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On 03/02/2007, at 2:21 AM, Yuan Xu wrote: > Hi Joschka, > > >> What do you think about this approach? Do you think you could work >> on that? > > Yes, multi-threads should be introduced. > I will try to work on this. > As I know, we can use three thread libraries: pthread, boost::thread > and SDL::thread, > and I think we may choose one between boost::thread and SDL::thread, > since they are all convenient and platform-independence. > what do you think about it? sounds all quite good. I've also found this hints for timing the physics loop (in a computer game) here: [1], it's an interesting read, at least. From this page, there are also more interesting articles. I'm also re-directing this thread to the simspark-devel mailing list (I know you're all subscribed :-), because the advantage of this list is that everybody interested can read what's going on and the emails get archived automatically. Please, let's continue our discussions there. cheers Oliver [1] http://www.gaffer.org/game-physics/fix-your-timestep/ -- Oliver Obst ES208 form follows function (Louis Sullivan). Fon: +61 2 492 16175 http://oliver.obst.eu/ Uni Newcastle School of Electrical Engineering and Computer Science |