From: Markus R. <rol...@us...> - 2007-02-10 16:13:50
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Update of /cvsroot/simspark/simspark/spark/kerosin In directory sc8-pr-cvs8.sourceforge.net:/tmp/cvs-serv19776/kerosin Added Files: Tag: WIN32 kerosin.vcproj Log Message: --- NEW FILE: kerosin.vcproj --- <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8,00" Name="kerosin" ProjectGUID="{38291F56-23B6-4B5D-8810-D2AD2A379EE9}" RootNamespace="kerosin" Keyword="Win32Proj" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="4" CharacterSet="0" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\win32;..\;sceneserver/helper;..\utility;"C:\ruby\lib\ruby\1.8\i386-mswin32";c:\ode\include" PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;HAVE_CONFIG_H" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="4" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLibrarianTool" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="4" CharacterSet="0" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;HAVE_CONFIG_H" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLibrarianTool" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="materialserver" > <File RelativePath=".\materialserver\material.cpp" > </File> <File RelativePath=".\materialserver\material.h" > </File> <File RelativePath=".\materialserver\material2dtexture.cpp" > </File> <File RelativePath=".\materialserver\material2dtexture.h" > </File> <File RelativePath=".\materialserver\material2dtexture_c.cpp" > </File> <File RelativePath=".\materialserver\material_c.cpp" > </File> <File RelativePath=".\materialserver\materialserver.cpp" > </File> <File RelativePath=".\materialserver\materialserver.h" > </File> <File RelativePath=".\materialserver\materialserver_c.cpp" > </File> <File RelativePath=".\materialserver\materialsolid.cpp" > </File> <File RelativePath=".\materialserver\materialsolid.h" > </File> <File RelativePath=".\materialserver\materialsolid_c.cpp" > </File> </Filter> <Filter Name="openglserver" > <File RelativePath=".\openglserver\glbase.h" > </File> <File RelativePath=".\openglserver\openglserver.cpp" > </File> <File RelativePath=".\openglserver\openglserver.h" > </File> <File RelativePath=".\openglserver\openglserver_c.cpp" > </File> <File RelativePath=".\openglserver\openglsystem.h" > </File> <File RelativePath=".\openglserver\openglsystem_c.cpp" > 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</File> <File RelativePath=".\inputserver\inputsystem_c.cpp" > </File> <File RelativePath=".\inputserver\scancodemap.cpp" > </File> <File RelativePath=".\inputserver\scancodemap.h" > </File> </Filter> <Filter Name="renderserver" > <File RelativePath=".\renderserver\customrender.cpp" > </File> <File RelativePath=".\renderserver\customrender.h" > </File> <File RelativePath=".\renderserver\customrender_c.cpp" > </File> <File RelativePath=".\renderserver\rendercontrol.cpp" > </File> <File RelativePath=".\renderserver\rendercontrol.h" > </File> <File RelativePath=".\renderserver\rendercontrol_c.cpp" > </File> <File RelativePath=".\renderserver\rendernode.cpp" > </File> <File RelativePath=".\renderserver\rendernode.h" > </File> <File RelativePath=".\renderserver\rendernode_c.cpp" > </File> <File RelativePath=".\renderserver\renderserver.cpp" > </File> <File RelativePath=".\renderserver\renderserver.h" > </File> <File RelativePath=".\renderserver\renderserver_c.cpp" > </File> </Filter> <Filter Name="sceneserver" > <File RelativePath=".\sceneserver\axis.cpp" > </File> <File RelativePath=".\sceneserver\axis.h" > </File> <File RelativePath=".\sceneserver\axis_c.cpp" > </File> <File RelativePath=".\sceneserver\box.cpp" > </File> <File RelativePath=".\sceneserver\box.h" > </File> <File RelativePath=".\sceneserver\box_c.cpp" > </File> <File RelativePath=".\sceneserver\ccylinder.cpp" > </File> <File RelativePath=".\sceneserver\ccylinder.h" > </File> <File RelativePath=".\sceneserver\ccylinder_c.cpp" > </File> <File RelativePath=".\sceneserver\light.cpp" > </File> <File RelativePath=".\sceneserver\light.h" > </File> <File RelativePath=".\sceneserver\light_c.cpp" > </File> <File RelativePath=".\sceneserver\singlematnode.cpp" > </File> <File RelativePath=".\sceneserver\singlematnode.h" > </File> <File RelativePath=".\sceneserver\singlematnode_c.cpp" > </File> <File RelativePath=".\sceneserver\sphere.cpp" > </File> <File RelativePath=".\sceneserver\sphere.h" > </File> <File RelativePath=".\sceneserver\sphere_c.cpp" > </File> <File RelativePath=".\sceneserver\staticmesh.cpp" > </File> <File RelativePath=".\sceneserver\staticmesh.h" > </File> <File RelativePath=".\sceneserver\staticmesh_c.cpp" > </File> <Filter Name="helper" > <File RelativePath=".\sceneserver\helper\nv_algebra.cpp" > </File> <File RelativePath=".\sceneserver\helper\NVMeshMender.cpp" > </File> <File RelativePath=".\sceneserver\helper\NVMeshMender.h" > </File> <Filter Name="nv_math" > <File RelativePath=".\sceneserver\helper\nv_math\nv_algebra.h" > </File> <File RelativePath=".\sceneserver\helper\nv_math\nv_math.h" > </File> <File RelativePath=".\sceneserver\helper\nv_math\nv_mathdecl.h" > </File> </Filter> </Filter> </Filter> <Filter Name="textureserver" > <File RelativePath=".\textureserver\texture.cpp" > </File> <File RelativePath=".\textureserver\texture.h" > </File> <File RelativePath=".\textureserver\texture2d.cpp" > </File> <File RelativePath=".\textureserver\texture2d.h" > </File> <File RelativePath=".\textureserver\textureserver.cpp" > </File> <File RelativePath=".\textureserver\textureserver.h" > </File> <File RelativePath=".\textureserver\textureserver_c.cpp" > </File> </Filter> <File RelativePath=".\kerosin.cpp" > </File> <File RelativePath=".\kerosin.h" > </File> </Files> <Globals> </Globals> </VisualStudioProject> |