From: Patrick G. <Pat...@on...> - 2015-09-13 13:21:00
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Dear all, Since it was me who wrote the thing I thought i might as well comment. Since i am currently in the process of moving to another country i won’t be able to actively contribute much anymore to the „Carbon“ Gui or related development (my current work contract may even forbid it..) but if you have any questions about it, feel free to ask and i will answer the best I can (but cannot guarantee that i still remember.. after all it was written quite a while back). FYI: I made a short (12 min) video presentation back then that gives an overview of the features oft he GUI and the main plugins that have initially been written (Logging window, Rendering Window, Agent Control…). The presentation can still be downloaded here: https://www.yousendit.com/download/QlVqeEVhZy9kMnZ2WnNUQw And of course there’s the wiki covering the main features: http://simspark.sourceforge.net/wiki/index.php/Graphical_User_Interface Regards, Patrick Von: Hedayat Vatankhah [mailto:hed...@gm...] Gesendet: Samstag, 12. September 2015 20:15 An: Simspark Devel ML <sim...@li...> Betreff: [simspark-devel] Spark GUI branch merged into trunk Dear all, Today I have merged the Spark GUI code (by Patrick Geib) into simspark trunk/. While I've tried to review the code sufficiently to make sure that it doesn't affect current server behavior, and the changes in existing code is not much, it would be great if you can test the trunk version and make sure that the behavior of simulator have not changed. The Spark GUI code now compiles fine under Linux, however it seems that it needs some work because it generates some error messages when loading soccercontrolframe GUI plugin. I wonder how it works under windows, because it uses SoccerRuleAspect but the soccer plugin is not loaded. Anyway, this should be easily fixed by loading soccer plugin before loading GUI plugins. Then, we can announce it and release a new version, so that people can start experimenting with it. Regards, Hedayat |