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From: <he...@us...> - 2015-07-14 21:56:36
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Revision: 397
http://sourceforge.net/p/simspark/svn/397
Author: hedayat
Date: 2015-07-14 21:56:34 +0000 (Tue, 14 Jul 2015)
Log Message:
-----------
Prepared for 0.6.10 release
Modified Paths:
--------------
trunk/rcssserver3d/CMakeLists.txt
trunk/rcssserver3d/NEWS
trunk/rcssserver3d/RELEASE
Modified: trunk/rcssserver3d/CMakeLists.txt
===================================================================
--- trunk/rcssserver3d/CMakeLists.txt 2015-07-09 03:02:47 UTC (rev 396)
+++ trunk/rcssserver3d/CMakeLists.txt 2015-07-14 21:56:34 UTC (rev 397)
@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
project(rcssserver3d CXX C)
-set(PACKAGE_VERSION "0.6.9")
+set(PACKAGE_VERSION "0.6.10")
########## check for headerfiles/libraries ##########
include(CheckIncludeFile)
Modified: trunk/rcssserver3d/NEWS
===================================================================
--- trunk/rcssserver3d/NEWS 2015-07-09 03:02:47 UTC (rev 396)
+++ trunk/rcssserver3d/NEWS 2015-07-14 21:56:34 UTC (rev 397)
@@ -1,3 +1,15 @@
+[0.6.10]
+This is the final release of rcssserver3d for RoboCup 2015, which brings a few
+bug fixes and enhancements for the competitions:
+ * Turning off penalty shootout mode as soon as a goal is scored by the left
+ team so that a later second goal won't be recorded if the goalie leaves
+ the penalty area after the goal was scored.
+ * Added models for visually differentiating between different robot body
+ types. This changes some of the black coloring on the robot's body to be
+ a different type dependent neutral color.
+ * Fixed bug where the server may hang on certain systems if beam effector
+ noise (BeamNoiseXY and BeamNoiseAngle) are set to 0.
+
[0.6.9]
This release comes with a number of bug fixes and also adds some new features
to enhance managing games and also to add more challenges to games, most notably
Modified: trunk/rcssserver3d/RELEASE
===================================================================
--- trunk/rcssserver3d/RELEASE 2015-07-09 03:02:47 UTC (rev 396)
+++ trunk/rcssserver3d/RELEASE 2015-07-14 21:56:34 UTC (rev 397)
@@ -1,46 +1,15 @@
-RELEASE News of rcssserver3d-0.6.9
+RELEASE News of rcssserver3d-0.6.10
-This release comes with a number of bug fixes and also adds some new features
-to enhance managing games and also to add more challenges to games, most notably
-adding noise to the beam effector. The changes are:
+This is the final release of rcssserver3d for RoboCup 2015, which brings a few
+bug fixes and enhancements for the competitions:
+ * Turning off penalty shootout mode as soon as a goal is scored by the left
+ team so that a later second goal won't be recorded if the goalie leaves
+ the penalty area after the goal was scored.
+ * Added models for visually differentiating between different robot body
+ types. This changes some of the black coloring on the robot's body to be
+ a different type dependent neutral color.
+ * Fixed bug where the server may hang on certain systems if beam effector
+ noise (BeamNoiseXY and BeamNoiseAngle) are set to 0.
-* Rule Changes:
- - Added new rule requiring that the ball must either touch an opponent, or
- touch a teammate outside the center circle, before a team taking a
- kickoff can score.
- - Penalty shootout kickoffs are direct now.
-
-* New Features:
- - Added noise to the beam effector with the amount of noise added controlled
- by the 'BeamNoiseXY' (in meters) and 'BeamNoiseAngle' (in degrees)
- values in naosoccersim.rb. Noise is added to beam X and Y values from
- a uniform distribution within the range [-BeamNoiseXY, BeamNoiseXY]
- and to beam angle values from a uniform distribution within the range
- [-BeamNoiseAngle, BeamNoiseAngle].
- - Added new training command parser commands for setting the game time and
- score. They are the following commands:
- (time <time>)
- (score (left <score>) (right <score>))
- - Added penalty shootout mode where a goal is awarded to the left team
- (penalty kicker) if the right team's player (penalty goalie) leaves the
- penalty area.
-
-* Bug fixes:
- - Fixing a bug with free kicks where as soon as the ball was touched,
- and the playmode transitioned from freekick to play on, the ball was
- still moved back to the location of the freekick preventing the ball from
- being directly kicked out of a free kick. Also ensuring that the ball
- position for free kicks is updated correctly as this wasn't happening
- right after the ball was placed back at the center of the field after
- a goal was scored.
- - Fixing a bug where a player would be incorrectly called for double
- touching the ball on a kickoff if the player first kicked the ball
- directly in the opponent's goal from a kickoff, resulting in no goal
- being awarded a nd the opposing team being given a kickoff, and then is
- the next player to touch the ball in the PlayOn playmode after a dropball
- when the opponent doesn't take their kickoff.
- - Fixing a bug where rules such as too many players in their own penalty
- area was not being enforced.
-
You can get the package on the Simspark page on SourceForge at
http://sourceforge.net/projects/simspark/
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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