From: <he...@us...> - 2015-07-14 21:56:36
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Revision: 397 http://sourceforge.net/p/simspark/svn/397 Author: hedayat Date: 2015-07-14 21:56:34 +0000 (Tue, 14 Jul 2015) Log Message: ----------- Prepared for 0.6.10 release Modified Paths: -------------- trunk/rcssserver3d/CMakeLists.txt trunk/rcssserver3d/NEWS trunk/rcssserver3d/RELEASE Modified: trunk/rcssserver3d/CMakeLists.txt =================================================================== --- trunk/rcssserver3d/CMakeLists.txt 2015-07-09 03:02:47 UTC (rev 396) +++ trunk/rcssserver3d/CMakeLists.txt 2015-07-14 21:56:34 UTC (rev 397) @@ -1,7 +1,7 @@ cmake_minimum_required(VERSION 2.6) project(rcssserver3d CXX C) -set(PACKAGE_VERSION "0.6.9") +set(PACKAGE_VERSION "0.6.10") ########## check for headerfiles/libraries ########## include(CheckIncludeFile) Modified: trunk/rcssserver3d/NEWS =================================================================== --- trunk/rcssserver3d/NEWS 2015-07-09 03:02:47 UTC (rev 396) +++ trunk/rcssserver3d/NEWS 2015-07-14 21:56:34 UTC (rev 397) @@ -1,3 +1,15 @@ +[0.6.10] +This is the final release of rcssserver3d for RoboCup 2015, which brings a few +bug fixes and enhancements for the competitions: + * Turning off penalty shootout mode as soon as a goal is scored by the left + team so that a later second goal won't be recorded if the goalie leaves + the penalty area after the goal was scored. + * Added models for visually differentiating between different robot body + types. This changes some of the black coloring on the robot's body to be + a different type dependent neutral color. + * Fixed bug where the server may hang on certain systems if beam effector + noise (BeamNoiseXY and BeamNoiseAngle) are set to 0. + [0.6.9] This release comes with a number of bug fixes and also adds some new features to enhance managing games and also to add more challenges to games, most notably Modified: trunk/rcssserver3d/RELEASE =================================================================== --- trunk/rcssserver3d/RELEASE 2015-07-09 03:02:47 UTC (rev 396) +++ trunk/rcssserver3d/RELEASE 2015-07-14 21:56:34 UTC (rev 397) @@ -1,46 +1,15 @@ -RELEASE News of rcssserver3d-0.6.9 +RELEASE News of rcssserver3d-0.6.10 -This release comes with a number of bug fixes and also adds some new features -to enhance managing games and also to add more challenges to games, most notably -adding noise to the beam effector. The changes are: +This is the final release of rcssserver3d for RoboCup 2015, which brings a few +bug fixes and enhancements for the competitions: + * Turning off penalty shootout mode as soon as a goal is scored by the left + team so that a later second goal won't be recorded if the goalie leaves + the penalty area after the goal was scored. + * Added models for visually differentiating between different robot body + types. This changes some of the black coloring on the robot's body to be + a different type dependent neutral color. + * Fixed bug where the server may hang on certain systems if beam effector + noise (BeamNoiseXY and BeamNoiseAngle) are set to 0. -* Rule Changes: - - Added new rule requiring that the ball must either touch an opponent, or - touch a teammate outside the center circle, before a team taking a - kickoff can score. - - Penalty shootout kickoffs are direct now. - -* New Features: - - Added noise to the beam effector with the amount of noise added controlled - by the 'BeamNoiseXY' (in meters) and 'BeamNoiseAngle' (in degrees) - values in naosoccersim.rb. Noise is added to beam X and Y values from - a uniform distribution within the range [-BeamNoiseXY, BeamNoiseXY] - and to beam angle values from a uniform distribution within the range - [-BeamNoiseAngle, BeamNoiseAngle]. - - Added new training command parser commands for setting the game time and - score. They are the following commands: - (time <time>) - (score (left <score>) (right <score>)) - - Added penalty shootout mode where a goal is awarded to the left team - (penalty kicker) if the right team's player (penalty goalie) leaves the - penalty area. - -* Bug fixes: - - Fixing a bug with free kicks where as soon as the ball was touched, - and the playmode transitioned from freekick to play on, the ball was - still moved back to the location of the freekick preventing the ball from - being directly kicked out of a free kick. Also ensuring that the ball - position for free kicks is updated correctly as this wasn't happening - right after the ball was placed back at the center of the field after - a goal was scored. - - Fixing a bug where a player would be incorrectly called for double - touching the ball on a kickoff if the player first kicked the ball - directly in the opponent's goal from a kickoff, resulting in no goal - being awarded a nd the opposing team being given a kickoff, and then is - the next player to touch the ball in the PlayOn playmode after a dropball - when the opponent doesn't take their kickoff. - - Fixing a bug where rules such as too many players in their own penalty - area was not being enforced. - You can get the package on the Simspark page on SourceForge at http://sourceforge.net/projects/simspark/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |