From: Hedayat V. <hed...@gm...> - 2013-06-12 21:34:11
|
Thanks for testing the packages. But I can't answer your questions. Justin will probably update RoboViz soon, and the latter should be announced by OC. But it is not going to be part of 0.6.7 release. They will release a naorobottypes.rb for RoboCup 2013 separately. Good luck, Hedayat /*Patrick MacAlpine <pa...@gm...>*/ wrote on Wed, 12 Jun 2013 15:27:00 -0500: > I am able to compile, install, and run the packages successfully on > Ubuntu 12.04.� Has RoboViz been updated to show the reported fouls > yet?� Also when will naorobottypes.rb be updated with the models for > this year's competition? > > - Patrick > > > On Wed, Jun 12, 2013 at 3:01 PM, Hedayat Vatankhah <hed...@gm... > <mailto:hed...@gm...>> wrote: > > Hi, > Please test the following packages and let me know if there are > any problems compiling, installing or running the packages: > http://hedayat.fedorapeople.org/misc/simspark-0.2.4.tar.gz > http://hedayat.fedorapeople.org/misc/rcssserver3d-0.6.7.tar.gz > > Regards, > Hedayat > >> Dear all, >> I'm preparing the release and Sander's commit was just on time >> ;). Actually, I've put a test release of simspark at [1], and >> I'll put rcssserver3d release there too soon. It'd be nice if you >> test the release file to see if they work fine. I prefer to >> release them ASAP, since we are already late. >> >> Thanks a lot Sander. I'll try to test. >> >> Regards, >> Hedayat >> >> [1] http://hedayat.fedorapeople.org/misc/ >> >> /*Sander van Dijk <sgv...@gm...> >> <mailto:sgv...@gm...>*/ wrote on Wed, 12 Jun 2013 12:31:58 >> +0200: >>> I have integrated and committed them. Did some tests, but please >>> test as well. If you run it, plus roboviz with the attached >>> patch (note this is slightly different than the earlier one, >>> because there is a new foul), you will see a lot of yellow cards >>> come by. I foresee we will turn it off soon in the competition >>> :) but at least there is some feedback, and bit easier to >>> configure and tweak. >>> >>> Sander >>> >>> >>> >>> On 9 June 2013 20:44, Hedayat Vatankhah <hed...@gm... >>> <mailto:hed...@gm...>> wrote: >>> >>> Hi Sander, >>> >>> >>> /*Sander van Dijk <sgv...@gm...> >>> <mailto:sgv...@gm...>*/ wrote on Sun, 9 Jun 2013 >>> 18:55:44 +0100: >>>> Hi Hedayat, >>>> >>>> My idea was indeed to have the yellow/red selection made in >>>> RoboViz, where non-penalized fouls are shown with yellow, >>>> penalized with red. If you think it's easier, I can >>>> integrate them; would be able to do that tomorrow. >>> Yes, it'd be great if you integrate them. :) >>> >>> Regards, >>> Hedayat >>> >>> >>> >>>> >>>> I don't have any further pending changes. >>>> >>>> Sander >>>> >>>> >>>> On 8 June 2013 20:37, Hedayat Vatankhah <hed...@gm... >>>> <mailto:hed...@gm...>> wrote: >>>> >>>> Hi Sander, >>>> >>>> >>>> >>>> /*Sander van Dijk <sgv...@gm...> >>>> <mailto:sgv...@gm...>*/ wrote on Wed, 22 May >>>> 2013 16:25:20 +0100: >>>>> Hey all, >>>>> >>>>> With just over a month to go, I guess it's time to put >>>>> a release together for the simulator version for >>>>> Eindhoven. I just committed something I wanted in >>>>> there: the ability to send foul information to the >>>>> monitor. Attached is a quick (and a bit dirty) patch >>>>> to make this information visible in RoboViz; you >>>>> should get a list underneath the top bar showing fouls >>>>> for 10 seconds. >>>>> >>>>> With this, my suggestion is to put Patrick's rule >>>>> implementations into the new version, but have no >>>>> automatic penalization on them. Instead, the foul is >>>>> shown in the monitor (with a yellow card instead of a >>>>> red card), and the human referee can decide on the >>>>> action to take. Even if we ignore them in the end, it >>>>> should still give us an idea of how reasonable the >>>>> calls are in a tournament. >>>> I had a quick look to your changes in rcssserver3d, but >>>> I don't know how the color of the card is determined. >>>> How should we do it in rcssserver3d? Do you propose to >>>> decide about the color inside the monitor (e.g. >>>> Roboviz) by sending foul type but not adding an agent's >>>> foul counter? >>>> I wanted to integrate Patrick's implementation but I'm >>>> not sure about the details. >>>> >>>> P.S. I'd like to prepare the release in a few days >>>> (hopefully 2-3). Please let me know if there are any >>>> pending changes. >>>> >>>> >>>> Regards, >>>> Hedayat >>>> >>>> >>>>> >>>>> Looking forward to your opinins. >>>>> >>>>> @Hedayat: you have the most experience putting a >>>>> release together, would you have time to do this in >>>>> the near future? >>>>> >>>>> Sander >>>>> >>>>> >>>>> -- >>>>> Adaptive Systems Research Group >>>>> Department of Computer Science >>>>> University of Hertfordshire >>>>> United Kingdom >>>>> >>>>> >>>>> _______________________________________________ >>>>> rc-ss3d-tc mailing list >>>>> rc-...@li... <mailto:rc-...@li...> >>>>> http://lists.robocup.org/listinfo.cgi/rc-ss3d-tc-robocup.org >>>> >>>> >>>> >>>> >>>> -- >>>> Adaptive Systems Research Group >>>> Department of Computer Science >>>> University of Hertfordshire >>>> United Kingdom >>> >>> >>> >>> >>> -- >>> Adaptive Systems Research Group >>> Department of Computer Science >>> University of Hertfordshire >>> United Kingdom >> > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Windows: > > Build for Windows Store. > > http://p.sf.net/sfu/windows-dev2dev > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > <mailto:sim...@li...> > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |