From: Stefan G. <gla...@gm...> - 2012-03-01 20:27:31
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Hello, I'm trying to use SimSpark as a simulator for a student project at my university. In this project we want to model some more complex physical bodies and develop some behaviors to it. I'm well informed about anything related to the RCSoccer simulation. I know its perceptors, effectors, its values and also something about the configs and the .rsg files in general. The point I'm struggling with is that we want to use other joints provided by ode than just Hinge- and Universal-Joints, e.g. Ball-Joints and Slider-Joints. I tried to study the source code for a while and realized that on the one hand I can find the corresponding definitions in the "odeimps" folder, but I'm not able yet to find anything about sensing or manipulating these kind of joints in the code. I also wonder if it is possible to specify cyclic connected body parts. For example think of a digger (earth mover) that has a stretchable arm configuration with a passive hinge joint and a hydraulic cylinder connected by two further passive hinge joints applying the force to move the configuration. Is such a configuration currently possible? I'm still not really familiar with the SimSpark source code, maybe someone can give me a pointer on where to look, or where I can get information about other joints available in the simulator. Thanks, Stafan Glaser |