From: Qingyuan Z. <mi...@gm...> - 2011-07-26 02:03:48
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Hi Sander, I am new here, and I 'm appreciated if you can offer help. I have tested this, it works fine. I played a game in 9VS9, seems nothing wrong happened. BTW, where can I see the joint feedback? Regards, Qingyuan Zhang On Tue, Jul 26, 2011 at 3:56 AM, Sander van Dijk <sgv...@gm...>wrote: > Hello fellow developers, > > As I mentioned on the 3D mailing list, requesting joint feedback (which for > instance can be used to determine energy consumption) currently creates > instability when using multithreaded ODE. I have had a look at it, and > believe that with the attached file this should now work correctly. Before > going further, I'd like to ask you to give it a test. Replace > ode/src/step.cc with this file in the ode-0.11.1-tbb source directory, > remake and install ODE and remake and install spark. I have enabled joint > feedback in the SVN trunk, so perform an update of that first. If you need > to (re)configure ODE, make sure to use the --enable-malloc flag. > > It didn't work if you get agents exploding all over the place (with a large > number of agents, it won't happen with just 1). Please let me know. I will > then also make a SF project to maintain it. > > Sander > > > -- > Adaptive Systems Research Group > Department of Computer Science > University of Hertfordshire > United Kingdom > > > ------------------------------------------------------------------------------ > Storage Efficiency Calculator > This modeling tool is based on patent-pending intellectual property that > has been used successfully in hundreds of IBM storage optimization engage- > ments, worldwide. Store less, Store more with what you own, Move data to > the right place. Try It Now! > http://www.accelacomm.com/jaw/sfnl/114/51427378/ > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |