From: Hedayat V. <hed...@gm...> - 2011-04-28 13:58:38
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/*Drew Noakes <dre...@ya...>*/ wrote on 04/28/2011 5:35:02 PM +0450: > Great news. I look forward to trying it out. > > I notice that there haven't been any binaries for Windows since 0.6.3. > It'd be great to have these. In fact, the Windows version gets more > downloads than the Linux versions on SourceForge (possibly because > people get it via package managers on Linux?): > > http://sourceforge.net/projects/simspark/files/rcssserver3d/0.6.3/ Hi Drew, I'm working on the Windows version and (hopefully) it'll be released soon. Thanks, Hedayat > > Drew. > > ------------------------------------------------------------------------ > *From:* Hedayat Vatankhah <hed...@gm...> > *To:* Server3D ML <sse...@li...> > *Cc:* Simspark Devel ML <sim...@li...> > *Sent:* Wednesday, 27 April 2011, 7:41 > *Subject:* [simspark-devel] SimSpark 0.2.2 and RCSSServer3D 0.6.5 are > available now! > > Dear all, > Finally, simspark 0.2.2 and rcssserver3d 0.6.5 are released! You can > download them from [1]. These packages include a number of bug fixes and > improvements since the pre-release versions. Most notably, simspark > includes some bug fixes for log playback and a small fix in network > communication. The latter can affect teams which spend too much time > when thinking. Previously, such agents could slow down the simulator; > but in this release such agents will lose some cycles if they don't > receive simulator's messages on time. > > RCSSServer3D includes some changes too: thanks to the initial patch by > Luis (FC Portugal), and the code to geometrically calculate where the > ball has crossed the goal line by Mehdi (Zigorat/Halcyon), rcssserver3d > should be able to count all goals correctly now. Hopefully, it should > not miss any goals any longer (However, it seems that rcssmonitor might > sometimes fail to update the goal count on the screen). Another patch > was submitted by Mehdi (IIRC) from Nexus3D. With this change, when too > much players are in touch with each other and the number of opponents in > the group are more than the number of teammates of the last player to > joint the group; a member of the opponent team is relocated outside the > field instead of him. Thanks to all for their contribution. > > Like most simultaneous releases, please note that rcssserver3d 0.6.5 > requires simspark 0.2.2 and will *not* work with previous versions of > simspark. Therefore, you should install simspark 0.2.2 and then > rcssserver3d 0.6.5. It is highly recommended to remove previous versions > of simspark and rcssserver3d before installing the latest versions. > Also, remove your ~/.simspark directory before running the latest > version. Notice that, since simspark 0.2.2, spark.rb is copied to > ~/.simspark in the first run, and ~/.simspark/spark.rb is used in > subsequent runs. So, if you want to change anything in spark.rb you > should apply it to ~/.simspark/spark.rb rather than what is installed > along the simulator (It is highly recommended to limit our your changes > to ~/.simspark anyway: e.g. if you want to modify rcssserver3d.rb, copy > it to ~/.simspark and apply your changes there). > > More detailed release notes of rcssserver3d and simspark follows: > > SimSpark 0.2.2 > ========= > This release features many small enhancements which will benefit users. > It contains many bug fixes and performance improvements, in addition to > fixing some compilation issues. The behavior of ACC perceptor has been > slightly > changed, and the multi-threaded mode should work without any known bugs. > Support for the camera sensor is improved too. More details are as > follows: > > - ACC sensor provides raw data without any pre-processing > -- You can apply the following filter to 'RawACC' value received from the > simulator to get ACC value as what you'd receive in previous versions: > ACC = 0.9 * ACC + (0.1) * RawACC > - Using base64 encoding for camera perceptor > - Fixed bugs in multi-threaded mode. > - Compilation fixes > - HingePerceptor can report torque > - Better Performance > - New timing system result in more cleaner code and prevent wasting > CPU time > - Do not block on sending data to clients. Previously, simulator would > block on > send() until it can send all data to clients. > > RCSSServer3D 0.6.5 > ============ > This release comes with a number of enhancements and some bug fixes. Most > notably, the automated referee is improved to prevent many agents to > collide > with each other which is required for running games with more players. > Also, to > better suite the field for running 9 vs 9 games, the field size is > increased > and it is 21x14 now. There are some visual improvements and minor > enhancements > to improve the general experience with the simulator. Finally, > simspark.rb is > renamed to rcssserver3d.rb for more consistency. > > * New touch rules: > The automated referee now enforces two new rules to better prevent > crowding and > a high number of collisions in 9 vs 9 games: > - If an agent is in touch with more than 2 agents (including himself), > and he > wasn't in such a situation in the previous time step - which means he > is the > last to join the group - he is relocated outside of the field. > However, if > the number of opponents in the group are more than teammates, an > unspecified > opponent will be relocated instead. > - If it is not clear which agent joined the group last, e.g. when 3 > players > were all separate at time t, but were all touching each other in time > t + 1, > an agent is chosen at random for relocation. > > * Other Enhancements: > - Visual improvements in rcssmonitor3d: new field texture, colored team > names > and scores > - Set different agent and monitor ports with --agent-port and > --server-port > - Bigger field size: 21x14 > - Updated PDF documentation > - Bug fixes, specially in the automated referee > - New Trainer command (killsim) to terminate the simulator > - Compilation fixes > - Nao robots now sense visual information about field lines by default > - Now you should change the value of enableRealTimeMode variable in > rcssserver3d.rb if you want to turn off using real time mode > > Thanks to all MC members who contributed to this release, > Hedayat Vatankhah > RCSServer3D Maintenance Committee > > [1] http://sourceforge.net/projects/simspark/files > > ------------------------------------------------------------------------------ > WhatsUp Gold - Download Free Network Management Software > The most intuitive, comprehensive, and cost-effective network > management toolset available today. Delivers lowest initial > acquisition cost and overall TCO of any competing solution. > http://p.sf.net/sfu/whatsupgold-sd > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > <mailto:sim...@li...> > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |