From: <he...@us...> - 2011-03-25 22:36:25
|
Revision: 262 http://simspark.svn.sourceforge.net/simspark/?rev=262&view=rev Author: hedayat Date: 2011-03-25 22:36:19 +0000 (Fri, 25 Mar 2011) Log Message: ----------- Updated RELEASE and NEWS notes for 0.6.5 release Modified Paths: -------------- trunk/rcssserver3d/ChangeLog trunk/rcssserver3d/NEWS trunk/rcssserver3d/RELEASE Modified: trunk/rcssserver3d/ChangeLog =================================================================== --- trunk/rcssserver3d/ChangeLog 2011-03-25 00:54:16 UTC (rev 261) +++ trunk/rcssserver3d/ChangeLog 2011-03-25 22:36:19 UTC (rev 262) @@ -1,3 +1,9 @@ +2011-03-26 Hedayat Vatankhah <hed...@gm...> + + * NEWS: + * RELEASE: + - updated for 0.6.5 release + 2011-03-25 Hedayat Vatankhah <hed...@gm...> * rcssserver3d/CMakeLists.txt: Modified: trunk/rcssserver3d/NEWS =================================================================== --- trunk/rcssserver3d/NEWS 2011-03-25 00:54:16 UTC (rev 261) +++ trunk/rcssserver3d/NEWS 2011-03-25 22:36:19 UTC (rev 262) @@ -1,3 +1,35 @@ +[0.6.5] +This release comes with a number of enhancements and some bug fixes. Most +notably, the automated referee is improved to prevent many agents to collide +with each other which is required for running games with more players. Also, to +better suite the field for running 9 vs 9 games, the field size is increased +and it is 21x14 now. There are some visual improvements and minor enhancements +to improve the general experience with the simulator. Finally, simspark.rb is +renamed to rcssserver3d.rb for more consistency. + +* New touch rules: +The automated referee now enforces two new rules to better prevent crowding and +a high number of collisions in 9 vs 9 games: +- If an agent is in touch with more than 2 agents (including himself), and he + wasn't in such a situation in the previous time step - which means he is the + last to join the group - he is relocated outside of the field. +- If it is not clear which agent joined the group last, e.g. when 3 players + were all separate at time t, but were all touching each other in time t + 1, + an agent is chosen at random for relocation. + +* Other Enhancements: +- Visual improvements in rcssmonitor3d: new field texture, colored team names + and scores +- Set different agent and monitor ports with --agent-port and --server-port +- Bigger field size: 21x14 +- Updated PDF documentation +- Bug fixes, specially in the automated referee +- New Trainer command (killsim) to terminate the simulator +- Compilation fixes +- Nao robots now sense visual information about field lines by default +- Now you should change the value of enableRealTimeMode variable in + rcssserver3d.rb if you want to turn off using real time mode + [0.6.4] This release is supposed to be the final version of rcssserver3d for RoboCup 2010 in Singapore. The release includes a referee patch contributed Modified: trunk/rcssserver3d/RELEASE =================================================================== --- trunk/rcssserver3d/RELEASE 2011-03-25 00:54:16 UTC (rev 261) +++ trunk/rcssserver3d/RELEASE 2011-03-25 22:36:19 UTC (rev 262) @@ -5,7 +5,8 @@ with each other which is required for running games with more players. Also, to better suite the field for running 9 vs 9 games, the field size is increased and it is 21x14 now. There are some visual improvements and minor enhancements -to improve the general experience with the simulator. +to improve the general experience with the simulator. Finally, simspark.rb is +renamed to rcssserver3d.rb for more consistency. * New touch rules: The automated referee now enforces two new rules to better prevent crowding and @@ -27,6 +28,8 @@ - New Trainer command (killsim) to terminate the simulator - Compilation fixes - Nao robots now sense visual information about field lines by default +- Now you should change the value of enableRealTimeMode variable in + rcssserver3d.rb if you want to turn off using real time mode You can get the package on the Simspark page on SourceForge at http://sourceforge.net/projects/simspark/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |