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From: Hedayat V. <hed...@gm...> - 2010-11-08 20:13:12
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<style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>Yuan
Xu <a class="moz-txt-link-rfc2396E"
href="mailto:xuy...@gm..."><xuy...@gm...></a></b></i>
wrote on 11/08/2010 9:05:34 PM +0350:</span><br>
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cite="mid:AAN...@ma..."
type="cite">Great work! Hedayat,<br>
<br>
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Thanks :)<br>
<br>
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245); padding-left: 15px; border-left: 2px solid rgb(16, 16,
255);"
cite="mid:AAN...@ma..."
type="cite"> As usual, there are a lot of work to do.<br>
I am interested to improve the performance of physic engine, and
can help to fix some bugs in soccer rule.<br>
</blockquote>
That is great. ODE has some sort of support for multi-threaded
processing for some time now and it would be great if we can start
using it (If I've understood correctly, it provides the possibility
of doing collision detection processing of separate spaces in
parallel; which is IIRC the most time consuming part of the
simulation. It would be nice if we can have some worker threads for
this). I don't know if there are some other opportunities for
improving performance in this area, but this is one possibility. <br>
Fixing the rules is also important as it can have a sever negative
impact on some games.<br>
<br>
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245); padding-left: 15px; border-left: 2px solid rgb(16, 16,
255);"
cite="mid:AAN...@ma..."
type="cite"> BTW, I think we can enable seeing lines in the next
release, especially in larger field.<br>
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I totally agree. I also support enabling the pixel camera image
sensor somehow in addition to the current vision sensor or as an
option for teams to select one of them. Providing it in the current
protocol is problematic, but for now we might accept it if the agent
says that it can handle a weird protocol for it :P. I hope that we
can completely move to a binary protocol but I wonder if I can do it
for 2011 (with the Player integration proposal).<br>
<br>
Thanks,<br>
Hedayat<br>
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245); padding-left: 15px; border-left: 2px solid rgb(16, 16,
255);"
cite="mid:AAN...@ma..."
type="cite"> <br>
-- <br>
Best Regards,<br>
<br>
Xu, Yuan<br>
<br>
<div class="gmail_quote">On Sun, Nov 7, 2010 at 12:09 AM, Hedayat
Vatankhah <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:hed...@gm...">hed...@gm...</a>></span>
wrote:<br>
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Hi all!<br>
I've created a draft version of WiKi page for organizing
2011 work of MC[1] which is based on 2010 page. It'd be nice
if you could have a look at it and add additional info or
correct what I wrote. Also, it would be really nice if you
pick up some tasks! <br>
<br>
Specially, there are some bugs listed in the bugs section
some of which are really annoying, so fixing them is greatly
appreciated. :) If there are any other known bugs, please
add them to the list. <br>
<br>
Finally, if your name is listed under "Currently Assigned
Tasks" section, please let me know if you are still
interested to work on it. <br>
<br>
Looking to hear from you!<br>
Good luck,<br>
Hedayat<br>
<br>
<br>
[1] <a moz-do-not-send="true"
href="http://simspark.sourceforge.net/wiki/index.php/Maintenance_Committee_2011"
target="_blank">http://simspark.sourceforge.net/wiki/index.php/Maintenance_Committee_2011</a><br>
</div>
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