From: Hedayat V. <hed...@gm...> - 2010-11-08 20:13:12
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> <br> <br> <span> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>Yuan Xu <a class="moz-txt-link-rfc2396E" href="mailto:xuy...@gm..."><xuy...@gm...></a></b></i> wrote on 11/08/2010 9:05:34 PM +0350:</span><br> <blockquote style="color: navy; background-color: rgb(245, 245, 245); padding-left: 15px; border-left: 2px solid rgb(16, 16, 255);" cite="mid:AAN...@ma..." type="cite">Great work! Hedayat,<br> <br> </blockquote> Thanks :)<br> <br> <blockquote style="color: navy; background-color: rgb(245, 245, 245); padding-left: 15px; border-left: 2px solid rgb(16, 16, 255);" cite="mid:AAN...@ma..." type="cite"> As usual, there are a lot of work to do.<br> I am interested to improve the performance of physic engine, and can help to fix some bugs in soccer rule.<br> </blockquote> That is great. ODE has some sort of support for multi-threaded processing for some time now and it would be great if we can start using it (If I've understood correctly, it provides the possibility of doing collision detection processing of separate spaces in parallel; which is IIRC the most time consuming part of the simulation. It would be nice if we can have some worker threads for this). I don't know if there are some other opportunities for improving performance in this area, but this is one possibility. <br> Fixing the rules is also important as it can have a sever negative impact on some games.<br> <br> <blockquote style="color: navy; background-color: rgb(245, 245, 245); padding-left: 15px; border-left: 2px solid rgb(16, 16, 255);" cite="mid:AAN...@ma..." type="cite"> BTW, I think we can enable seeing lines in the next release, especially in larger field.<br> </blockquote> I totally agree. I also support enabling the pixel camera image sensor somehow in addition to the current vision sensor or as an option for teams to select one of them. Providing it in the current protocol is problematic, but for now we might accept it if the agent says that it can handle a weird protocol for it :P. I hope that we can completely move to a binary protocol but I wonder if I can do it for 2011 (with the Player integration proposal).<br> <br> Thanks,<br> Hedayat<br> <br> <blockquote style="color: navy; background-color: rgb(245, 245, 245); padding-left: 15px; border-left: 2px solid rgb(16, 16, 255);" cite="mid:AAN...@ma..." type="cite"> <br> -- <br> Best Regards,<br> <br> Xu, Yuan<br> <br> <div class="gmail_quote">On Sun, Nov 7, 2010 at 12:09 AM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@gm...">hed...@gm...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"> <div style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi all!<br> I've created a draft version of WiKi page for organizing 2011 work of MC[1] which is based on 2010 page. It'd be nice if you could have a look at it and add additional info or correct what I wrote. Also, it would be really nice if you pick up some tasks! <br> <br> Specially, there are some bugs listed in the bugs section some of which are really annoying, so fixing them is greatly appreciated. :) If there are any other known bugs, please add them to the list. <br> <br> Finally, if your name is listed under "Currently Assigned Tasks" section, please let me know if you are still interested to work on it. <br> <br> Looking to hear from you!<br> Good luck,<br> Hedayat<br> <br> <br> [1] <a moz-do-not-send="true" href="http://simspark.sourceforge.net/wiki/index.php/Maintenance_Committee_2011" target="_blank">http://simspark.sourceforge.net/wiki/index.php/Maintenance_Committee_2011</a><br> </div> <br> ------------------------------------------------------------------------------<br> The Next 800 Companies to Lead America's Growth: New Video Whitepaper<br> David G. Thomson, author of the best-selling book "Blueprint to a<br> Billion" shares his insights and actions to help propel your<br> business during the next growth cycle. Listen Now!<br> <a moz-do-not-send="true" href="http://p.sf.net/sfu/SAP-dev2dev" target="_blank">http://p.sf.net/sfu/SAP-dev2dev</a><br> _______________________________________________<br> Simspark Generic Physical MAS Simulator<br> simspark-devel mailing list<br> <a moz-do-not-send="true" href="mailto:sim...@li...">sim...@li...</a><br> <a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel" target="_blank">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><br> <br> </blockquote> </div> <br> <br clear="all"> <br> <br> </blockquote> </body> </html> |