From: Hedayat V. <hed...@ai...> - 2009-11-27 18:56:37
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Hi,<br> <br> On ۰۹/۱۱/۲۷ 08:19, Mahdi wrote: <blockquote cite="mid:fca...@ma..." type="cite">Hi Hedayat<br> <br> � In my opinion, this may be good way of implementing a timer. But can you provide more detail on your proposal? Since there are some points which shall be calrified before implementing any timer solutions. There are things which shall be considered in mind, like:<br> <br> � * How and When agents are informed of a new cycles and data associated with each cycle?<br> � * How and When agents shall send their commands to the proxy?<br> </blockquote> Why this should be different from the current situation? I was thinking about the same way as now. Agents can receive data from sensors in each cycle, and they should their commands before the end of the cycle (about 0.02 seconds from the time they receive senses). (BTW, this model fits well with the Player integration goal; and when done agents will communicate with sensors/actuators in the Player way).<br> <br> <blockquote cite="mid:fca...@ma..." type="cite">� * How will the proxy behave if a team responds after specified time for a cycle?<br> </blockquote> The received commands will be sent to the server in the next cycle.<br> <br> <blockquote cite="mid:fca...@ma..." type="cite">��� - Will proxy announce a player dead after several cycles<br> ��� - Or will it just send the actions of agent in the next cycle?<br> <br> � I think any proposal shall answer these question besides describing it's scheme of communication between agents and simulator.<br> </blockquote> What is in my mind is that with the current protocol, players should communicate with the proxy in the same way as they communicate with the simulator now. So there is no need to modify agents' code. When integrated with Player, agents will communicate with the server using that method. <br> <br> Good luck,<br> Hedayat<br> <br> <blockquote cite="mid:fca...@ma..." type="cite"><br> Best Regards<br> Mahdi<br> <pre wrap=""> <fieldset class="mimeAttachmentHeader"></fieldset> ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. <a class="moz-txt-link-freetext" href="http://p.sf.net/sfu/bobj-july">http://p.sf.net/sfu/bobj-july</a> </pre> <pre wrap=""> <fieldset class="mimeAttachmentHeader"></fieldset> _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list <a class="moz-txt-link-abbreviated" href="mailto:sim...@li...">sim...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a> </pre> </blockquote> </body> </html> |